Fishermen
Just trying the same list as last time again.
Shark
Tentacles
Greyscales
Hag
Jax
Siren
Brewers
The starter, but swapping Stave for PintPot (good call against Shark...)
Tapper
Scum
Friday
Hooper
PintPot
Spigot
Friday kicks and it goes pretty wide.
Turn 1
Shark: 4, Tentacles: 1, Greyscales: 1, Hag: 2, Jac: 2, Siren: 3I think not giving Greyscales 2 so he could run and dodge was a mistake. Hag did not need 2 influence here.
Shark has no problem retrieving it, though. Next time I should have Siren on the flank, so I don't have to go with Shark first, removing my turn 1 goal threat. The ball gets passed along the line, ending at Greyscales.
Round 2
I am 3 momentup up, and win the initiative.
Shark: 4, Tentacles: 1, Greyscales: 4, Hag: 0, Jac: 1, Siren: 3
Greyscales builds momentum off PintPot and scores. 4-0 to the Fishermen!
The ball is passed up the field, and Scum charges and Hamstrings Shark. Even so, he is able to Quick Time himself and grab the ball off Spigot.
Turn 3
Shark charges Tapper and bounces off him, scoring another goal! 8-0 to the Fishermen.
The ball is kicked out to Tapper who moves up and kicks it in. 8-4 to the Fishermen.
The ball is kicked out to Jac, who passes it to Greyscales, who I had been smart enough to give a single influence. He taps it in. 12-4 to the Fishermen!
Port Mortem
Tomas had not played against the Fishermen before, and he was unprepared for their extreme mobility. I think that the Brewers have to kill the ball, if they can, and force some brawling, because out-footballing the fish is not easy!
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