Since I'm pretty much decided on using Hoarluk2 for one of my lists, I need to make a list that covers that list's weaknesses. My first option... Grim Angus.
I think Grim is a lot harder to build a list with. He's a pretty atypical troll, since he debuffs your opponent, rather than buffing your own models. This, of course, makes it possible to use pretty much any model in the game with him.
Her's my first attempt:
Grim Angus
- Earthborn
Fell Caller Hero
Horthol
Janissa Stonetide
Stone Scribe Chronicler
10 Kriel Warriors + 3x Cabers + UA
3 Long Riders
vs Haley1
A Leif and His Stormwall. |
Not a great matchup with my mêlée infantry and low power attacks. I cannot use Bull Rush, I cannot charge, I cannot crack the Stormwall. So. I advanced up and tried to angle for position with the Long Riders. On the third turn I got LOS to Haley, feated, and shot her with Grim, rolling 5 on three dice for the damage. Whee. I also managed to screw up the troop placement, so I didn't manage to get the wall up. Leif shot me back, but didn't manage to kill Grim off, leaving him at 3 boxes. I cut myself for 2 Fury, leaving me at a single box, power attack pushed Janissa with the Earthborn to get her within spell range, did the Rock Hammer magic attack, and boom! Double four, knocking Haley to the ground. Grim followed up by shooting her dead. I could have hit her with a couple of spells as well.
I would really like to get some more shooting into the list, to make it easier to pull off the ranged assassination. I think this means the Long Riders have to go.
vs Lylyth2
I changed my list completely. New list:
Grim
- Earthborn
- Pyre Troll
Fell Caller Hero
Feralgeist
Janissa
Stone Scribe Chronicler
10 Kriel Warriors + 3x Cabers + UA
10 Pyg Burrowers
Scenario: Close quarters without Killbox.
Lylyth2 with dual Ravagores.
Haakon moved forward, but not far, just walking.
Since I was in some doubt about whether I would reach him on the second turn, I decided to not burrow, but to run them forward instead. The Kriels spread out so that he could not hit two with a Ravagore blast.
Run, my minions, run! |
I then ran a Kriel in front of her and used the Caber to slam my guy over Lylyth, knocking her down. I then shot her with three of the Burrowers and Grim, killing her. Turn 2 assasination against Lylyth, how often does that happen? :D
Not where Lylyth wants to be. |
vs Deneghra2
I bought a box of Bushwhackers and stuffed them into their bases, and swapped out the Pyre.
Grim
- Earthborn
Fell Caller Hero
Feralgeist
Janissa
Stone Scribe Chronicler
10 Kriel Warriors + 3x Cabers + UA
10 Pyg Burrowers
6 Pyg Bushwhackers
Scenario: Close quarters without Killbox.
Deneghra2 with Nightmare, Nyss and Witches.
He ran up.
Jonas Brand, our most evil Cryx player, plotting my downfall |
I moved up and did a CRA on his arc node with the Bushwhackers, knocking out the cortex.
He pulled back a bit, fearing my Burrowers, which were really close to Deneghra. He spelled away half the Bushwhackers.
I ran my Feralgeist into the scoring zone and Grim into the other, scoring a point at the end of the turn. Then I feated, shot some Nyss with the burrowers, locking down Nightmare and the rest of the Nyss.
He feated and killed quite a lot of my army. Deneghra was far forward, engaging two of my models. The borrowers burrowed, and I shot away my own Kriel Warrior with the Hero. Then I shot her with Grim, leaving her at 3 boxes. Unfortunately, my next spell failed to hit. Next turn she killed Grim, who was open and camping just 1 Fury.
I feated too early, I think. I should have just pushed forward and waited for his feat, then counterfeated.
Overall I was very happy with how the list performed. Definitely the closest game I have had against Cryx so far. I lost, but for once it wasn't a complete overrun.
vs Rahn
I played Nima, who had Rahn, 2x Battle Mages, Archers, Halberdiers, two lights.
I messed up an assassination run in turn 2 (he had Rahn within Kriel-slamming distance) by placing a pyg in the wrong spot, blocking my charge. Also, I had made an opening for Grim too small to walk through, giving me some activation order issues.This made my second turn rather inefficient, and he killed a lot of my dudes on his third turn. But, Rahn was then within striking distance, so I went for it. I used Janissa to Tectonic Shift away his Halberdiers blocking LOS, and Grim went up, feated, shot Rahn and cranked the damage, and then finished him of with a spell. A win, though not a very well deserved one.