søndag 10. desember 2017

Guild Ball (#44): Shark vs Thresher

Shane Wattie and Alex Botts have been doing extremely well with Thresher at SteamCon US, so I thought that I should better play against this list and see what it is all about. Alexander borrowed my Farmers, and I brought Shark. This is the first time Alexander is piloting this list.


Shark (Captain)
Tentacles (Mascot)


Thresher (Captain)
Peck (Mascot)

Quick breakdown of the Thresher list:

Thresher with Tooled Up from Harrow does momentous 3 damage on 2 hits, which in addition with the free 3 auto damage ability allows him to easily delete most models within 11". Millstone adds another 2" to the threat range. What he really wants to do is build a lot of momentum by going last, and then going first next turn, hopefully taking out 2 models.

Peck can use Cocky on Millstone so that anyone within Millstone can ignore the first two conditions.

Tater has Countercharge and can be used to protect the other pieces.

Jackstraw makes extra harvest markers and is also a good ball holder.

Farmers kick off (with Thresher, of course, for extra threat range).

Turn 1

Shark: 6, Tentacles: 1, Greyscales: 2, Hag: 1, Sakana: 1, Siren: 2

My plan here is to pass the ball back and forth and do a first turn goal with Shark.

Which Shark does just fine! 5 dice tap in. The ball is passed up to Thresher.

Then Thresher activates. The Farmers have blundered here by not having Jackstraw move up to place a harvest marker for Thresher. Still, a Tooled Up Thresher deals 14 damage to Sakana, leaving him at a single hit point. Sakana's free Poised Counterattack is useless since Thresher has 3" melee range during his activation.

Turn 2

My plan here is to grab the ball, pass it up on the right side, and score again. I cannot use Sakana, since he will die to Thresher's counterattack. I am at +3 momentum and win the roll off.

Shark: 4, Tentacles: 1, Greyscales: 3, Hag: 3, Sakana: 0, Siren: 3,

I get the ball off Thresher with Hag, who passes it to Siren.

I manage to pull it off. 8-2 to the Fishermen!

The ball is passed up to Thresher. Tentacles blinds Thresher. Thresher kills Tentacles and scores. 8-7 to the Fishermen. Tater knocks down Shark, leaving him at about half health.

Turn 3

Shark is knocked down and hurt so much that he risks dying to a Tater charge. I win initiative at +1 momentum, so at least I get to use him.

Shark: 6, Tentacles: 2, Greyscales: 4, Hag: 0, Sakana: 0, Siren: 3,

I activate Shark first to build five momentum and use Caught in the Net to make it hard for Tater stop my next goal. I also use Fast Feet (?) on Greyscales to make it easier for him to tap in.

The plan is to use Siren to pass the ball to Greyscales, who should then be able to just scoot up and score.

It works out perfectly. The cock is protecting the goal, so I need a single 4+ on 4 dice. Greyscales taps it in, for the win!

Sakana was also taken out again. Final score 12-9 to the Fishermen.

Post Mortem

This was pretty difficult. Usually I can make my opponent work really hard for the takeouts, but Thresher can just delete models at will. Alexander had not played this list before at all, and naturally he made several positioning mistakes. Also, everything I tried worked all game. Usually something blows up with all the passing and kicking and attacks.

Even so, this is one of the roughest Shark games I have played so far. If the Farmers had simply tried to kill the ball and do four takeouts, and then score, I think this would have been difficult for me to win. I might have won this one, but my estimate is that Thresher is up here. I must try out Corsair versus Thresher, and see how that plays out!

mandag 4. desember 2017

Guild Ball: Recorded Two Games at STF

I had two fun games today, playing first Shark and then Corsair against Theron! This time I am not blogging the games, since Andreas will post videos later. I'll let you know when they are available!

Playing for video takes way more time than normal games. We used about 3 hours for each game, but then I think that we got some very clean and fairly well played matches.

I'd really enjoy doing this again!

søndag 3. desember 2017

Boardgaming Birthday Weekend V

For my last five birthdays I have invited friends (and their kids) over for a boardgaming weekend.


Pile of games ready!

Our first visitor is one of my son's friends, playing 4-in-a-row. :D

My friend and former colleague from Funcom, Arnleif, brought a quick & fun game called Kingdomino. It really does only take 15 minutes to play!

Then, we tried the Orient expansion to Splendor. Pretty good! I grabbed a 17 point win by suddenly grabbing a 4-point card and a noble.

Another Splendor expansion undergoing trials.

I did not get to try this weird-looking Container shipping game. :D

My son was teaching another friend how to play X-Wing. They had a great time! :D

We got a few of Dominion games as well. This game is one of the best and most varied strategy games ever made. I have been playing it for 10 years, and never tire of it.


Sunday morning I got a Guild Ball game in! This one has a full match report, of course!

Got to show Dominion to my cousin Anders as well. First he was pretty confused, and at the end he wanted more games!

Good times! :D

Guild Ball (#43): Corsair vs Obulus - 4+ is the new 5+

I have been having a bunch of friends over for my annual boardgaming birthday party. I managed to squeeze in a game of Guild Ball between the Dominion, Kingdomino, Splendor and X-Wing games. For this game, I play Corsair against Obulus.


Avarisse & Greede


Brainpan & Memory

I get Field Dressing, Knee Slider and Who are Ya? Obulus kicks off.

Turn 1

Corsair: 6, Tentacles: 1, Hag: 1, Sakana: 1, Siren: 3, Avarisse: 0, Greede: 1
Obulus: 6, Dirge: 0, Brainpan: 2, Ghast: 1, Greaves: 1, Silence: 3,

Hag goes forward and kicks the ball to the squid. I dodge forward Avarisse, I think this was wrong, I should have extended Corsair's threat range instead. Also, I should have used Sakana. He can't do much useful stuff on turn one, better to move Hag later.

I pass the ball a little. Obulus pulls Avarisse forwards.

Both he and Brainpan overextend, but I miss a both a 3 dice Lure on Obulus *and* a 3 dice Drag on Brainpan. At least one of them landing on 4+ is a 98.5% chance. If I had pulled one in I could have build a ton of momentum with Corsair and taken the first takeout in Round 2.

What a terrible start to the game!

Silence hits with a nice AOE and sets Corsair, Hag, and A&G on fire.

Turn 2

Corsair: 6, Tentacles: 1, Hag: 0, Sakana: 1, Siren: 0, Avarisse: 3, Greede: 2
Obulus: 5, Dirge: 0, Brainpan: 4, Ghast: 2, Greaves: 1, Silence: 1

My super bad luck in the last turn allowed Memory to get the first takeout on Siren. The ball scatters and Barinpan picks it up and kicks, misses, and it scatters to Ghast.

In my first activation I do land a 2 dice blind on a 5 influence Obulus, though, which feels pretty good!

Corsair should on average one-round Brainpan (2 hits for Knockdown, 3 hits for 2 Damage Push into range of Hag and Avarisse, and then 4 8 dice attacks on 3+ with 1 armor should do the last 12). I whiff the first two and just do 1 damage on each. He ends up at 1 single hit point.

Siren uses her Legendary to pull in Obulus. He has no problem disentangling himself afterwards, so that was pretty pointless, actually. I think I must either hit Obulus after he is done for the turn, or just go for someone else.

Brainpan is taken out by A&G. The score is 2-2.

Turn 3

Obulus gets a nice goal. Greaves is pulled in and killed by Corsair and A&G. Hag is taken out by Ghast. 8-4 to the Morticians!

I kick the ball out to Tentacles, but it is no help.

Turn 4

Obulus steals my momentum, and next turn he makes Tentacles pass to him, and he scores again. 12-4 to the Morticians!

Post Mortem

I did some misplays the first turn, but missing everything was just sad. On the other hand, I think that if the Morticians had positioned better, I might not really have had many first turn opportunities.

I think that Shark would be a better pick. All my Close Control is useless against Obulus, and having two throw-away defense 5 models to block with makes it difficult for me to pull someone in in the first turn. Obulus is also very hard to pin down.

Putting the ball on Siren would be better here. At 5 defense it is at least a little bit risky for Obulus to try to mind control her. An alternative would be to play Salt instead of Tentacles, the low kick range and 5 defense makes him an excellent ball carrier.

Even with such a bad start it is pretty clear that I am outfighting him. Some possible replacements might be A&G -> Kraken for less damage but more Drag opportunities, and Tentacles -> Salt for better ball killing. But I suspect that Shark might just out-football the Morticians, I have to try it out now!

Well played game by my opponent!

tirsdag 28. november 2017

Guild Ball (#42): Corsair vs Grange - Demo Game

Stopped by my gaming buddy Leif for a little bit of Guild Ball action. He has just tried one demo game before. He took the Farmer's "The Honest Land" starter, and I took a Corsair list. Just for fun this one, learning some interactions and trying out models. :D

The pitch has been adorned with seasonal obstructions!

Windle dodges, dodges, dodges... and then suddenly gets pulled into the death pit and blinded. The Farmers do some clever ball kicking to get Grange forward, and Corsair also takes a few hits!

Jackstraw teleports straight down the center and scores! Grange with Constitution requires all the Fishermen activations to take out. Tough dude!

Our friendly little game ends at 4-4!

...and good night!

mandag 27. november 2017

Guild Ball: Oslo November Cup - Results

The end! The results were:

#1: Andreas Fosheim Øwre (Hunters)
#2: Christian Tellefsen (Fishermen)
#3: Manuel Ramirez (Masons)

Full results on Longshanks.

Gaute got most sporting. I am unsure who got best painted, maybe Stig can fill me in. There were also some anvilballs given away at random.

We had a great time! Looking forward to the next tournament. Stig says there won't be one in December, but we don't believe him.

I am of course quite happy with taking second place! Now I need to play a lot of games with Corsair, so that I am ready for the next tournament.

Another thing I like about the Guild Ball tournaments I have been to is that most players play all the rounds. If there is one thing I *hate* about Warmachine tournaments, it is that so many players tend to drop after a loss or two and join small 8 tournaments instead. This prevents newer players from getting the more balanced matches in the later tournament rounds. Also, it stops you from seeing an improvement from being last, to below average, to beating the average, and so on. In Warmachine it seems that you are either 1st-3rd, or you leave.

Getting 16th place in a 128 man tournament, for example, is every bit as good a result as getting 1st in an 8 man tournament!

Guild Ball (#41): Oslo November Cup - Shark vs Veteran Rage (4/4)

After the narrow loss against the Hunters, I am happy to be facing our visiting player from Bergen! Kim brought his Veteran Rage (his only captain choice). Kim is the second highest rated player in Norway. Well, at least my Strength of Schedule will be high... :D


Shark (Captain)
Tentacles (Mascot)


Veteran Rage

This time, I get to kick off. I use Shark, since he is the most likely to peel the ball of the Union. I place him just outside the Union threat ranges.

Turn 1

Shark: 6, Tentacles: 1, Greyscales: 2, Hag: 0, Sakana: 1, Siren: 3

Union plays a really good game of preventing me from getting Shark into his face, hiding it with Gutter beghind his lines before passing it to Snakeskin who goes into cover and uses Clone. I am therefore unable to find a good vector, so I rather spend the last activation with Shark getting 5 momentum to set up the next turn.

Turn 2

Shark: 6, Tentacles: 1, Greyscales: 2, Hag: 0, Sakana: 1, Siren: 3

I expect to score with Shark, and Siren got 3 to maybe peel the ball of the Union again afterwards.

Shark scores, and then Decimate is pretty unlucky and fails to score at 3 dice. The ball goes far away to the right of the goalpost. 4-0 to the Fishermen!

Rage is blinded and he has to spend his activation building some momentum with Benediction.

Turn 3

Shark is in bit of a bind, crowded out by Snakeskin and Gutter.

Shark: 4, Tentacles: 1, Greyscales: 4, Hag: 0, Sakana: 2, Siren: 3

I fail to disentangle Shark. I just just have used a Tidal Surge and Dodge, but I decided to be cute and build momentum with dodges, A counterattack by Gutter pulled me in again, and then I could not get out. They still failed to kill Shark, leaving him at 3 hit points.

The rest of the turn was spend getting the ball and moving it up to Sakana.

I am quite happy with my position here, the Union players are spread all over the pitch, which removes a lot of their synergies. My Fishermen of course are not bothered much by being spread out.

Turn 4

Shark: 1, Tentacles: 1, Greyscales: 4, Hag: 1, Sakana: 4, Siren: 3 

Gutter seals the deal on Shark, and he is taken out. 8-2 to the Fishermen!

Rage has moved in to make it harder for Sakana score the goal, but Rage is unable to take him out. He is left at 6 hit points, and is able to disentangle himself and score.

The ball is kicked up to Gutter, and Greyscales moves up to try to get it. He gets the ball but is unable to score. Snakeskin and Gutter go base to base to try to lock him down.

Turn 5

I have half a minute left on the clock!

I activate Greyscales, who dodges out, hits Gutter for momentum, dodges again and scores! 12-2 to the Fishermen!

Post Mortem

The score does not at all show how hard fought the match was. Kim was great at positioning and making things difficult for me, causing me to waste a lot of time on the clock. He was quite unlucky with the Decimate goal failing, if he had had it he could have tried to get another takeout, hide the ball, and end the match with a goal.

I need more experience with the Fishermen to be able to calculate the threats and goal runs faster! I seem to spend maybe 15 minutes on the first rounds if there is a goal threat, and I really should be able to do it in 5, and avoid the time pressure at the end.

A very fun game! On to the prizes and final standings!