mandag 13. februar 2017

Battle Report #76: Maddox vs Ossrum (Internal Affairs VIII #3)

After getting my well deserved revenge in the previous game, I face one of the strongest lists in the game - Ossrum and the gun bunnies. I always struggle against this list. Maybe it's just me, but I am not sure whether Cygnar has any really good answers. At the best it's an even game.

Well, it's time to put Maddox into something totally overpowered and see if she can do it. I have faith!

Major Beth Maddox (75 points)


Objective: Bunker
Theme: Storm Division

Major Beth Maddox (Maddox1)
* Squire
* Ironclad
* Stormclad
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
Savio Montero Acosta
Stormblade Captain
5+5 Storm Lances
6 Stormblades
* Stormblade Infantry Officer & Standard

General Ossrum (75 points)


General Ossrum
* Reinholdt
* 3x Ghordson Driller
* 2x Grundback Blaster
* 5x Grundback Gunner
Eiryss, Mage Hunter of Ios
Lady Aiyana & Master Holt
2x Horgenhold Artillery Corps


Deployment


Nico wins the die roll (which is pretty important in this matchup). I see that one side has two nice rocks for Maddox to hide behind while capping, so i take that zone.

Ossrum deploys centrally and I deploy on each flank.




Round 1


Bunnies move up outside all my threat ranges.




I decide to skew left. My game plan is to contest the right zone a bit, while hiding Maddox behind the rock inside my zone. The Blades get Dauntless Resolve, Assail is on the Ironclad, and Snipe on the left flank Lances.

Round 2


Gunbunnies shoot away a Lance. The rest of the fire is concentrated on the Stormblades, and he rolls high! 10+ to wound and no knockdown tough should not die like that, but only two remain standing.





Acosta gets a Righteous Vengeance move and moves into the open, charging a gunbunny and doing serious damage.

Lances flood into the left zone. I shoot at some Bunnies but they all live. I swap Arcane Shield onto the front Lances, but forget to move Dauntless Resolve onto the rear Lances. Anyway, Maddox is camping and behind a rock, at DEF 19 it's going to be hard to land a lot of shots at her.

2-0





Nico is thinking hard...




Round 3


Bunnies have crazy damage rolls again and 2 more Lances die. My Ironclad dies. Acosta is shot after free striking a bunny to death. Ossrum feats.

2-1





The big question now is whether I can clear the zone. Unfortunately, I am not able to do it, and two bunnies remain.

2-2





Round 4


More Lances die to all that firepower. I am now down to only 2 of them. It's looking bad.

2-3





There is only one play for me, and that is to be lucky. Maddox charges in and kills the two bunnies and I score two more points. I know he will probably assassinate me but it's all I have left. The Squire sneaks in to stand behind a rock and stop his scoring.

4-3




My only real hope is that Eyriss will miss on her 6+ shot to strip my remaining Focus. She doesn't, and Maddox goes down!




Mercenaries win by assassination!

Post Mortem


Well played by Nico there, and he also had pretty crazy dice all trough the game. I think my overall game plan was good - start scoring and force him to deal with my feat. Obviously I cannot out shoot that army, so I need to force a pitched battle!

I am now 2-1, and unfortunately I get a bye in the last round. My final standing is 4th place out of 15 players, I am pretty happy with that. Maddox is proving her worth on the battlefield!


Battle Report #75: Haley2 vs Stryker1 (Internal Affairs VIII #2)

After that long fight against Axis I meet my old nemesis from Norwegian Masters again. This time we will not have a bullshit Nemo3 against Stryker1 match, but a real fight! I was thinking about dropping Maddox here, but I want to see if Haley2 or Stryker1 can win this one. And also I have some bad experience with getting list locked recently...

Major Victoria Haley (75 points)

Theme: Storm Division
Objective: Fuel Cache

Major Victoria Haley (Haley2)
* Squire
* Stormwall
* Thorn
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
5+3 Storm Lances

Commander Coleman Stryker (75 points)

Theme: Storm Division

Commander Coleman Stryker (Stryker1)
* Squire
* Stormwall
* Charger
Journeyman Warcaster
* Charger
Captain Arlan Strangewayes
Major Katherine Laddermore
Stormblade Captain
5+3 Storm Lances

Deployment


Lasse wins the die roll and puts his Stormwall on the right. My plan is then to clear the left flag and spend my forces capping that area, use the small Lance unit to harass the other flag, and use my Stormwall to physically block him out near the central stone.





Round 1


He runs up.



I Accelerate my Stormwall up and set up outside his Lance threat ranges (mine are 2" longer due to Telekinesis - something that is quite important in Lance on Lance action!




Round 2


I get jammed on the left flank. The Stormwall shoots away two Lances, silly of me to put 2 in range of his big guns. His other 3 right flank Lances move down to pin down the last Lance, nice play there!




Fireflies and Lances have no problems clearing the jam. I do what every Haley2 player must not do, I forget to feat.

1-0





Round 3


His Stormwall is trapped between his objective and the central stone, so he proceeds to just shoot and charge me a lot. My Stormwall is half dead. A pod contests. Lasse seems to be quite confused since I forgot to feat, so he also forgets to feat.




Now I feat, kill the objective and kill more models in that central cluster****.

3-0




Round 4

He can't do much under my feat, but caps the right objective, and feats.

3-1




I cap yet again.

4-1

Round 5


Finally he finishes off my Stormwall, which did an excellent job keeping his entire army busy for the entire game.

I kill the only contesting piece, and win!

5-1




Cygnar wins by scenario!

Post Mortem


Typical Cygnar Haley2 game here, trading pieces for scenario points all game long! I am 2-0 so far, this is going well! :D


Battle Report #74: Maddox vs Axis (Internal Affairs VIII #1)

Another day, another tournament! The 2D6 Club had a big party the day before so we were way less people than usual.

First game, I face Thomas playing Convergence! My main objective in the tournament is to play Maddox so I drop Maddox to see what happens.


Major Beth Maddox (75 points)


Objective: Bunker
Theme: Storm Division

Major Beth Maddox (Maddox1)
* Squire
Thomas is busy Enforcing the Harmony
* Ironclad
* Stormclad
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
Savio Montero Acosta
Stormblade Captain
5+5 Storm Lances
6 Stormblades
* Stormblade Infantry Officer & Standard


Axis, The Harmonic Enforcer (75 points)


Axis, The Harmonic Enforcer (Axis1)
* Conservator
* Corollary
* 2x Inverter
Transfinite Emergence Projector
2x Enigma Foundry
3 Accretion Servitors
3 Optifex Directive
10 Obstructors
10 Reductors

Deployment


Convergence wins the die roll. The recursion engine is on the left flank and the TEP is on the right. I know what a TEP can do to Storm Lances, so I hope to just hang a bit back there and hit when the time is right.





Round 1


Convergence converges on the zone (hah).




I decide to use my Lances to grind through the recursion engine on the left, so I shift my entire force that way.




Round 2


Convergence keeps moving up.




He hasn't got anything in the zone, So I decide to start scoring. Blades minifeat, and Lances clear out a lot of infantry. Acosts charges in! This is where he wants to be, in the middle of a lot of inaccurate infantry.

2-0





Round 3


Axis feats. His dice rolls are totally on fire and I lose a lot of Storm Lances. 8 to hit and 12 to kill should be a little bit tricky, but no. The Vectors in the center can't reach my important stuff, but some Blades and a Lance die in the center. The TEP lands a shot on the Ironclad, doing a ton of damage.






I shift my Ironclad over to the left, and set up outside his now greatly reduced threat ranges.




Round 4


Vectors advance. All the left flank infantry are still grinding it out with the Storm Lances and Acosta.

2-2





Finally, Maddox feat turn has come. All the Vectors are smashed to bits by my jacks and Storm Lances. A Storm Lance takes out half the TEP.




Round 5


The TEP goes in to contest the zone. Axis clears out the Ironclad.




I clear out the zone, and put things in every corner.

4-2




Round 6


Axis cannot contest the zone, so game over.

5-2



Post Mortem


What a grind! Two strong melee lists sure makes for a long and tense game. I think that the major misplay here was Axis using his feat when he could not get enough out of it, so that I could set up a real killer turn later using my then longer threat ranges.

I spent way too many resources on the Enigma Foundries. Probably I should just have used one unit of Lances to tie up the entire ball.

It was a fun game, and we both had less than 10 minutes left on the clock when it was over!


Battle Report #73: Nemo3 vs Ossrum

After being forced to wait through the epic Maddox vs Harkevich 8-round grind game, Nico was ready to kill me. He wanted to try his gunbunnies against Nemo3.

I made a new Nemo3 Storm Division list.

Nico plotting his revenge

Artificer General Nemo (75 points)


Artificer General Nemo & Storm Chaser Finch (Nemo3)
* Squire
* Dynamo
* Firefly
* Lancer
Journeyman Warcaster
* Firefly
Captain Arlan Strangewayes
Major Katherine Laddermore
5+5 Storm Lances
Storm Tower


General Ossrum (75 points)


I forgot to note the exact list, but basically it's two artillery, Ayana & Holt, Eyriss 1, Kell, 10 Forge Guard, and all the bunnies you can fit.

Deployment


I win the roll and spread out.






Round 1


I run up outside his shoot + Energizer back out range threat.




Kell snipes away a Storm Lance.




Round 2


It's hard to get anything done, but I decide to start the trades by running up a Firefly and leaping Kell away,




Bunnies move up and start shooting. Three Lances and the Firefly die.




Round 3


I clear out the left and right zones, Dynamo removing the objective, scoring three points. I hope to use this play and then clear my own zone twice for the win.


3-0





Nemo is not well enough protected, though. I should have had him further to the right behind the cloud. Ossrum feats. The bunnies and artillery shoot away a Storm Lance, Eyriss with snipe plinks away my Focus, and then I get shot to bits.

Post Mortem


Nico got his revenge in record time. I think this is a pretty difficuly matchup for both sides. Nemo is not tough, but also killing Storm Lances at ARM 19/20 is a little bit outside what the bunnies do easily, and a well timed feat can kill a lot of bunnies.

For some better battle reports on this mathcup, Jarle has played it twice on his blog!

Battle Report #72: Maddox vs Harkevich

Practice game with lots of Khadoran proxies. I was very interested to see if Maddox has game into Harkevich. Harkevich is possibly the strongest jack caster in Khador now and I expect to see him all the time. Ordinarily I would drop Haley2 into him, but that is also a pretty tough matchup!

Major Beth Maddox (75 points)


Objective: Bunker
Theme; Storm Division

Major Beth Maddox (Maddox1)
* Squire
* Ironclad
* Stormclad
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
Savio Montero Acosta
Stormblade Captain
5+5 Storm Lances
6 Stormblades
* Stormblade Infantry Officer & Standard

Kommander Harkevich, The Iron Wolf (75 points)

Kommander Harkevich, The Iron Wolf
* 2x Juggernaut
* 3x Kodiak
* 2x Marauder
Kovnik Jozef Grigorovich
10 Winter Guard Infantry
* 3x Winter Guard Rocketeer
* Winter Guard Officer & Standard

Deployment 


I win the roll, and spread out, hoping to envelop Harkevich' forces.His brick goes into the middle, and the infantry are deployed to threathen my zone on the right.



Turn 1


I run up. Assail on the Stormclad, Arcane Shield on the right side Lances that will meet the Winter Guard, Dauntless Resolve on the Stormblades.


He shoots a few Storm Blades.

Turn 2


I spread out to try to envelop him.




Kodiaks and smoke walls go up in the center. Unfortunately three of my Lances get blown up by Winter Guard. Those Rocketeers are brutal! Harvevich decides to not feat defensively.




Turn 3


I have some lines of vision around the clouds so I decide to go for it and see what I can make happen. The resulting attack is brutal, with the Stormclad trampling into the clouds, Firefly charging, Stormblades charging, Stormlances charging. Two Kodiaks and one Marauder dies. The left Juggernaut loses high axe, which is good news, Juggers are so sad without their axes.

Stormblades get Iron Zeal. The ironclad goes into position to kill whatever kills the Stormclad.

We discussed this for a while and we think that with better positioning he could have denied some of my attacks.

I score my zone.

1-0





Harkevich feats, and proceeds to kill some Stormblades and dismount Laddermore.




Turn 4


Around here we have timed out, but for practice games we don't really care about the clock.

It's hard to deal with his ARM 23 jacks, but the Stormblades start clearing out his infantry now.

In retrospect I should probably tried to have taken his objective, and put pressure on scoring on the left flank.


2-0



My Stormclad gets killed.

Turn 5


Again I clear the zone. A juggernaut goes down but I am running out of models here.

3-0




A Marauder gets into the zone to contest.

Turn 6


I start hitting the Marauder, but it lives.




It fails to take out Maddox, though!



Turn 7


Maddox murders the Marauder. Just one Juggernaut left! She is camping just 1 Focus, but the Juggernaut has lost its arms.




Neither the crippled Juggernaut nor Harkevich are able to seal the deal! Maddox lives, with 3 boxes left!




Turn 8


Yes, TURN EIGHT!

Laddermore cuts down Harkevich!




Cygnar wins by assassination!

Post Mortem


Nico was going crazy waiting for us to get done with this game. This is quite possibly the longest Warmachine game I have played since Mk2, it went on for more than three hours. :D

We had a great time, and in the end it was all down to the dice. We discussed the matchup later, and we think Harkevich is probably up here, It's tricky to get the smoke wall right, but if he can deny me a good initiation with my feat, then I will probably have a hard time taking out enough armor. Holding the feat when he did was possible a bit greedy!

After waiting forever, Nico is ready to shoot me (with gunbunnies).