We get matched against Dooleys, and are unable to swap pairings! This is sad, we don't want to play our regular gaming partners. We got feated on and I got Nima playing Ossyan
Scenario: Can't remember which scenario, but it was Killbox, which makes the matchup even worse for me.
Approximate list:
Ossyan
- Two iJacks, they all look the same to me. I guess one was Hypnos.
Eyriss
The Solo with Power booster
10 Halberdiers + UA
10 Mage Hunters + UA
8 Stormfall Archers
2 Ghost Snipers
This is pretty much my worst possible matchup. The list is a hard counter to my list. Ossyan's feat obliterates my heavy armor, with all the Mage Hunter and Stormfall Archer attacks at 4D6. Also, he has a lot of control abilities that stop my jacks from working.
Nima set up, from left to right, his Mage Hunters, Snipers, Archers, Ossyan with a jack, more Archers, Halberdiers, one more Jack. I had pretty much everything in the centre.
Turn 1: I move up.
Turn 2: He starts picking away at my Sword Knights. Half of them die. Halberdiers move on his scoring zone.
Turn 3: I go for the hail mary and try to send up Thunderhead to Pulse away the Mage Hunters, misjudging the distance and getting just one instead of five. I also move further up with the Centurion and Stormclad, vastly underestimating just how much damage he deals on his feat turn. My gun mages pick away a couple of Stormfalls and some more Mage Hunters. Unfortunately both units pass their command checks. My Sword Knights goes into his scoring zone.
Turn 4: Ossyan moves up and catches pretty much everything in the feat. All my jacks are obliterated in one single turn (Nima rolled pretty well). I have almost no army, but Ossyan is far forward. I completely forget that he also debuffs my ranged attacks, and so does Nima. I start going for an assassination, but we realize halfway through that I have one less die on my damage rolls, so it cannot possibly succeed. I shift and start filling up the zone he can score in.
Turn 5: He tried to get rid of everything in the zone , hoping to score some control points before killing Nemo. There is still a Gun Mage, the Squire and Gorman left.
Turn 6: I cannot win. All I can do is to try to not give away any Control Points. So, run Gorman towards my table edge, Energizer Nemo to turn him around, and charge Gorman so I go out of the killbox! I lose by running away. Next time, Nima, next time! :D
Nima commented afterwards that he couldn't really ignore the Thunderhead where it was, so if I had kept back my other jacks he would have been forced to feat to kill it anyway. This would have been a far better strategy for me, and I'll have to keep it in mind against heavy ranged Alpha Strike forces.
So, I end up going 3-3 in ETC 2012, and so does my team.
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