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Viser innlegg med etiketten Nemo3. Vis alle innlegg

tirsdag 21. mars 2017

Battle Report #86: Nemo3 vs Makeda1 (Internal Affairs IX #4)

Last round in the tournament! I face another visiting player - Ole Christian is playing Makeda1. I think that Nemo3 will have a good shot at picking apart the army at range, or force an early defensive feat. Maddox seems more iffy, since Makeda will have an easier time holding the feat until we are engaged.

Artificer General Nemo (75 points)


Objective: Bunker
Theme: Storm Division

Artificer General Nemo & Storm Chaser Finch (Nemo3)
* Squire
* Dynamo
* 2x Firefly
* Lancer
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
5+5 Storm Lances

Ole Christian is fit for fight

Archdomina Makeda (75 points)


Archdomina Makeda (Makeda1)
* Basilisk Krea
* Molik Karn
* Titan Gladiator
Mortitheurge Willbreaker
Tyrant Radheim
Legends of Halaak
4 Paingiver Beast Handlers
5 Praetorian Ferox
10 Praetorian Swordsmen
* Praetorian Swordsman Officer & Standard


Deployment



Makeda goes first. He has skewed heavily towards the left zone, so I place Nemo3 near the left zone. I think my Lances will be able to keep him from scoring for a long time.





 Round 1


His models move up. Quicken goes on the Swordsmen, bringing them up to a decent DEF 15, and with Tough from the Mortitheurge to boot.




My opponent has neglected to measure the threat ranges. Three of the Swordsmen are within 22" of the Lancer, so I switch gears, pull Focus from the Squire, and use all my 8 Focus to cast 2 boosted to hit Chain Lightnings at the Swordsmen. Molik might reach the Lancer, but will get into problems with Control Range and won't be able to Sidestep into Dynamo. I am happy to trade the Lancer for Molik and some Swordsmen anyway.

The net result is that 4 of of the Swordsmen die bottom of 1. A great start!




Round 2


Swordsmen move up. Two Ferox jump on the one Lance I set up as sacrifice, but they fail to break the Arcane Shield. Makeda elects to not feat defensively (if she had, I would probably just have backed out a bit).




Everything is in range so here we go. I feat with Nemo, step into the zone, and the army blasts everything it can. Dynamo solos the Titan Gladiator at range (I elect not go go for Molik due to DEF 13 and Intuition greatly increasing the chance of a broken Multi-Fire chain). I kill two of the Ferox, but my main priority is wiping the left zone since everything is so far away. The Legends, a Swordsman and some Beast Handlers survive.

2-0





Round 3



Makeda feats, but has lost too much of her army. I had placed the front Firefly poorly, allowing Molik to side step around and also kill Dynamo. I lose a few Storm Lances but I have a lot of army left.





Again my main priority is to clear the poorly defended left flank, The Legends go down, and the rest of the support is engaged and unlikely to be able to contest. I cast Lightning Shroud on the Lancer and it murders Molik. Good Lancer!

4-0





Round 4

Makeda cannot contest.

5-0

Cygnar wins by scenario!

Post Mortem


My opponent made some mistakes which helped me a lot here. Makeda should have been closer to the center so that she could cover the left zone better. Usually a heavy skew play is dangerous when going first, since your opponent might get some opportunities.

I think that Nemo3 is pretty good in this matchup. Even if Makeda has sick threat ranges, Nemo's shooting threathens further, and Nemo3 feat turn annihilates all these low ARM models. Possibly I would have had bigger problems if he had done a heavier center push and feated - everything would have been covered, and he would have had better scenario pressure.



søndag 19. mars 2017

Battle Report #85: Nemo3 vs MacBain (Internal Affairs IX #3)

After two tense close games in Internal Affairs IX I get to face a caster I haven't played in Mk3 before: Drake MacBain! Nico has recently ditched Retribution for Mercenaries and has a result he is much happier and well-balanced person with less critical sodium levels. His new list is McBain, a bunch of dudes, and Galleon.

MacBain seems quite interesting. His feat makes a number of dudes immortal for a turn. Combined with a rolling smoke wall to advance behind it's going to be hard to shoot him away before he can jam, and Countermeasure is pretty good against all the Cygnar shooting!

I decide to pick Nemo3 to see if I can manage to clear his dude swarm with all my lightning generators, and maybe I can shoot away the Galleon with Dynamo. I think shooting at the stuff that is not protected by the feat is going to be key, and Nemo3 clears more dudes faster than Maddox does.

Artificer General Nemo (75 points)


Objective: Bunker
Theme: Storm Division

Artificer General Nemo & Storm Chaser Finch (Nemo3)
* Squire
* Dynamo
* 2x Firefly
* Lancer
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
5+5 Storm Lances

Drake MacBain (75 points)

Nico and his mercenaries!

Theme: The Kingmaker's Army

Drake MacBain (MacBain1)
* Galleon
Dirty Meg
Kell Bailoch
Orin Midwinter
Stannis Brocker
10 Steelhead Halberdiers
5+5 Steelhead Cavalry
10 Trencher Infantry


Deployment


Unfortunately Nico wins the roll to go first. I would have loved to claim more table space, but well. Since I haven't played this before just I do a standard deployment with Lances on both flanks, and the battle group in the centre.





Round 1


Trenchers cloud up and all the Steelheads hide behind the cloud wall. Kell runs behind a bug rock. Failsafe goes on the Galleon, because where else would it go?




I decide to push a bit on both sides and see what he does. Arcane shielded Storm Lances are hard for him to just shoot away. I run one Lance up on the left and leap off it with the Firefly, unfortunately only killing one Trencher. The right side goes better, one Electrified Lance runs to within 4" of Kell and I kill him with a Lightning Generator from another Firefly.

I also cast Magnetic Field to protect my jacks from Galleon pulls.




Round 2


MacBain feats and the jamming Heavy Cavalry with Countermeasures are up in my grill. The right side Trenchers also become immune.




I send in a few Lances on the left flank and start killing infantry. Of course I cannot do much to the jammers, but I knock most of them down. A Storm Lance tries to jam back the Galleon.




Round 3


Steelheads charge in and I now have lost 6 of my Lances. Attrition is not going well.

0-1





I feat with Nemo and fire at him with Dynamo. Unfortunately I have lost a lot of models before my feat turn, so I do not kill nearly enough. I need to get Nemo3 away from that thing so that it cannot run in and Jackhammer me to death. I move Nemo3 back into the killbox.

0-3





Round 4


My center gets destroyed by charging infantry.

0-4




I charge Dynamo into Galleon but he lives at 3 boxes.

0-5



Mercenaries win by scenario!

Post Mortem


Wow, that was rough. Countermeasures is nasty against Storm Lances, since it prevents them from assaulting! When the unit with Countermeasures is unkillable under feat it becomes even nastier. Possibly I could have done something about the placement of my army, so that he could not have reached me with his charging Halberdiers after his feat turn. The model count is not *that* different at the end of the game, so even if it felt rather uphill I think it might have been a fairly even matchup.


lørdag 18. mars 2017

Battle Report #84: Nemo3 vs Vayl2 (Internal Affairs IX #2)

After getting grinded down by Jarle in first previous match in Internal Affairs IX, I face a visiting player!

I like Nemo3 into Legion. The high damage shooting on feat turn roasts Legion heavies. Main issue with Nemo3 against Vayl2 is keeping him un-assassinated.

Sigurd's list is in the new Legion theme, Oracles of Annihilation, that is soon about to be released!

Artificer General Nemo (75 points)


Objective: Bunker
Theme: Storm Division

Artificer General Nemo & Storm Chaser Finch (Nemo3)
* Squire
* Dynamo
* 2x Firefly
* Lancer
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
5+5 Storm Lances

Sigurd and his good lookin' purple dragons

Vayl, Consul of Everblight (75 points)


Objective: Effigy of Valor
Theme: Oracles of Annihilation

Vayl, Consul of Everblight (Vayl2)
* Succubus
* Archangel
* Carnivean
* Naga Nightlurker
* Nephilim Bolt Thrower
3x Spell Martyr
2x Blighted Nyss Shepherd
2x The Forsaken
Blackfrost Shard

Deployment


I win the die roll. My idea here is to put Nemo3 behind the wall, shoot everything I can, and hopefully have him survive the inevitable assassination run.






Round 1


I forget about Apparition on the Seraph, which means I leave the Electrified Lances too close. Force Field goes up on Nemo3 and Lightning Shroud on one of the Fireflies.




Only one Storm Lance is killed, though, since my opponent makes a mistake with the order of activation and uses Chasten only after the Blessed Seraph attacks. Another Lance falls to the Bolt Thrower on the other side.

Vayl2 has placed herself base to base with the Archangel. Siguard notices and moves in all the solos he can as well, to soak up some leaps.




Round 2


Nemo3 feats and goes to town. I arc two Chain Lightnings at the Archangel first. Then the Archangel is shot off the table by Dynamo. I do not manage to kill the Seraph, though, it lives at 9 boxes. The Bolt Thrower is also badly hurt.

But... I am camping only 1 focus. In hindsight I should only have cast 1 Chain Lightning.





Vayl feats. A path is clared for the Seraph but it is not able to get all the way around the wall. DEF 18 is enough, Vayl does not land all her spells, and I am standing on 3 boxes afterwards.

1-0




Round 3


I proceed to murder everything. Only Vayl2 and one of the Blackfrist Shard are left on the table. Nemo camps 7 Focus.

4-0





Vayl channels spells through the last guy, but again it is not enough. I am left on a single box!

5-0




Cygnar wins on scenario!


Post Mortem


Clearly it was a mistake to not camp 4 Focus, but I was lucky and lived. Vayl2 can almost always get an angle and since I can get so much up on attrition on the feat, it's just dumb to not play safe.

mandag 13. februar 2017

Battle Report #73: Nemo3 vs Ossrum

After being forced to wait through the epic Maddox vs Harkevich 8-round grind game, Nico was ready to kill me. He wanted to try his gunbunnies against Nemo3.

I made a new Nemo3 Storm Division list.

Nico plotting his revenge

Artificer General Nemo (75 points)


Artificer General Nemo & Storm Chaser Finch (Nemo3)
* Squire
* Dynamo
* Firefly
* Lancer
Journeyman Warcaster
* Firefly
Captain Arlan Strangewayes
Major Katherine Laddermore
5+5 Storm Lances
Storm Tower


General Ossrum (75 points)


I forgot to note the exact list, but basically it's two artillery, Ayana & Holt, Eyriss 1, Kell, 10 Forge Guard, and all the bunnies you can fit.

Deployment


I win the roll and spread out.






Round 1


I run up outside his shoot + Energizer back out range threat.




Kell snipes away a Storm Lance.




Round 2


It's hard to get anything done, but I decide to start the trades by running up a Firefly and leaping Kell away,




Bunnies move up and start shooting. Three Lances and the Firefly die.




Round 3


I clear out the left and right zones, Dynamo removing the objective, scoring three points. I hope to use this play and then clear my own zone twice for the win.


3-0





Nemo is not well enough protected, though. I should have had him further to the right behind the cloud. Ossrum feats. The bunnies and artillery shoot away a Storm Lance, Eyriss with snipe plinks away my Focus, and then I get shot to bits.

Post Mortem


Nico got his revenge in record time. I think this is a pretty difficuly matchup for both sides. Nemo is not tough, but also killing Storm Lances at ARM 19/20 is a little bit outside what the bunnies do easily, and a well timed feat can kill a lot of bunnies.

For some better battle reports on this mathcup, Jarle has played it twice on his blog!

torsdag 9. februar 2017

Battle Report #69: Nemo3 vs Coven (Team Tournament #3)

In the last round we face Team Odden in the finals! I get matched up with Coven. Nima gets Amon and Kuba gets the birds again. All our opponents are strong players so we know this one is going to be pretty hard.

I haven't played Coven since I had a long string of fights playing Caine2 against Jonas in Mk2. I know their spell assassination is a bit weaker now, but still they have a really strong feat and are quite dangerous.

Artificer General Nemo (75 points)


Artificer General Nemo & Storm Chaser Finch (Nemo3)
* Reinholdt
* Dynamo
* Firefly
* Thorn
Journeyman Warcaster
* Firefly
Gun Mage Captain Adept
Major Katherine Laddermore
5+3 Storm Lances

The Witch Coven of Garlghast (75 points)


The Witch Coven of Garlghast
* Skarlock Thrall
* Barathrum
* Deathjack
* Deathripper
* Slayer
2x Machine Wraith
Necrotech
5 Soul Hunters
10 Satyxis Raiders
* Sea Witch


Deployment


Unfortunately he wins the die roll and goes first, which is going to put a lot of pressure on me. I spread out my troops, and so does he. 





Turn 1


Coven runs up.




I am able to sling a Chain Lightning into the Satyxis, taking out a couple.





Turn 2


Witches run in to jam and the Coven feats.




I clear all the jammers, but Nemo3 ends up too close to the front lines.




Turn 3


I guess I am a bit tired at this point, but I completely forgot he could kill the objective. One jack murders the objective and Deathjack snacks on Nemo3.




Cryx wins by assassination!

Post Mortem


Damn, I keep getting Nemo killed. Killbox against Coven when they get the first turn is rough, though. Afterwards we discussed the situation, and there was actually a rock on the right side that was outside the killbox. Probably I should have moved towards there instead.

I am bit sad to go 0-3, but after this quick loss at least I get time to look at what my more competent teammates are up to.

Tournament Results


Unfortunately, Nima loses to Amon after a long and hard fought match!



Kuba finishes in style and has a personal 3-0 in the tournament!




The happy winners - Geir, Kenneth and Asbjørn!


Team Odden takes the win!

All in all Team Lightning Shroud ends up in 3rd place! A good showing for the team (and the Norwegians)!


Team Lightning Shroud!



Battle Report #68: Nemo3 vs Una2 (Team Tournament #2)


After the fight against Karchev we move on to the second round in the team tournament, facing a trio of Norwegian farmers from Samvirkelaget. This time I get a really good matchup. I face Una2 (this is of course before the Una2 nerf). Nemo3 has the volume of lightning to zap all the birds to death!

Artificer General Nemo (75 points)

Nima and Kuba on the other tables

Artificer General Nemo & Storm Chaser Finch (Nemo3)
* Reinholdt
* Dynamo
* Firefly
* Thorn
Journeyman Warcaster
* Firefly
Gun Mage Captain Adept
Major Katherine Laddermore
5+3 Storm Lances

Lars Erik is breeding chickens

Una the Skyhunter (75 points)


Una the Skyhunter (Una2)
* Druid Wilder
* 5x Scarsfell Griffon
* Pureblood Warpwolf
* Feral Warpwolf
* Woldwyrd
2x Sentry Stone & Mannikins
2x Shifting Stones


Deployment


Birds win the die roll and fly up. Ka-ka!




I spread out to threaten both zones, planning to start capping as soon as possible and put on the pressure.


I make a major mistake by a) not measuring the right side Woldwyrd's movement, and b) casting Lightning Shroud on Thorn.



Turn 2


Brick of chickens with wind wall go into the left zone, leaving not much in the right zone. The Woldwyrd is barely within shooting range of the buffed Thorn and three Purgation shots later, Thorn is a wreck.




I kill the left sentry stone and spread out as much as I can in that zone to make it harder to clear.

On the right flank, I kill the few contesting models.


2-0




Turn 3


Birds to the bird thing and jam the right zone. One Lance remains in the right zone, good job!





Nemo feats and I start zapping and leaping. Every bird except one goes down! I fail to clear the zone so no-one scores, but I am crazy up on attrition now.




Turn 4


I have not measured out Una2's shooting threat range, though. I know that he can get a Pureblood spray and a Mannikin spray unto Nemo3, but turns out that with Snipe Una2 gets pretty far. After hitting me with sprays, Una2 lands enough shots on Nemo to kill the old man!




Circle wins by assassination!

Post Mortem


Well played by my opponent Lars Erik there! Una has a hard time against Nemo, but he found an angle and killed Nemo off.

I should have played Nemo a bit further back so that he could not get hit by quite as much. Possibly casting 2 Chain Lightnings was a bit much. Camping 3 more would have helped a lot, but of course that would have increased the risk that 2 birds would have lived to flank Nemo.

Again, my team-mates carry the day and win both their matches. We can still win this!