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mandag 13. februar 2017

Battle Report #76: Maddox vs Ossrum (Internal Affairs VIII #3)

After getting my well deserved revenge in the previous game, I face one of the strongest lists in the game - Ossrum and the gun bunnies. I always struggle against this list. Maybe it's just me, but I am not sure whether Cygnar has any really good answers. At the best it's an even game.

Well, it's time to put Maddox into something totally overpowered and see if she can do it. I have faith!

Major Beth Maddox (75 points)


Objective: Bunker
Theme: Storm Division

Major Beth Maddox (Maddox1)
* Squire
* Ironclad
* Stormclad
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
Savio Montero Acosta
Stormblade Captain
5+5 Storm Lances
6 Stormblades
* Stormblade Infantry Officer & Standard

General Ossrum (75 points)


General Ossrum
* Reinholdt
* 3x Ghordson Driller
* 2x Grundback Blaster
* 5x Grundback Gunner
Eiryss, Mage Hunter of Ios
Lady Aiyana & Master Holt
2x Horgenhold Artillery Corps


Deployment


Nico wins the die roll (which is pretty important in this matchup). I see that one side has two nice rocks for Maddox to hide behind while capping, so i take that zone.

Ossrum deploys centrally and I deploy on each flank.




Round 1


Bunnies move up outside all my threat ranges.




I decide to skew left. My game plan is to contest the right zone a bit, while hiding Maddox behind the rock inside my zone. The Blades get Dauntless Resolve, Assail is on the Ironclad, and Snipe on the left flank Lances.

Round 2


Gunbunnies shoot away a Lance. The rest of the fire is concentrated on the Stormblades, and he rolls high! 10+ to wound and no knockdown tough should not die like that, but only two remain standing.





Acosta gets a Righteous Vengeance move and moves into the open, charging a gunbunny and doing serious damage.

Lances flood into the left zone. I shoot at some Bunnies but they all live. I swap Arcane Shield onto the front Lances, but forget to move Dauntless Resolve onto the rear Lances. Anyway, Maddox is camping and behind a rock, at DEF 19 it's going to be hard to land a lot of shots at her.

2-0





Nico is thinking hard...




Round 3


Bunnies have crazy damage rolls again and 2 more Lances die. My Ironclad dies. Acosta is shot after free striking a bunny to death. Ossrum feats.

2-1





The big question now is whether I can clear the zone. Unfortunately, I am not able to do it, and two bunnies remain.

2-2





Round 4


More Lances die to all that firepower. I am now down to only 2 of them. It's looking bad.

2-3





There is only one play for me, and that is to be lucky. Maddox charges in and kills the two bunnies and I score two more points. I know he will probably assassinate me but it's all I have left. The Squire sneaks in to stand behind a rock and stop his scoring.

4-3




My only real hope is that Eyriss will miss on her 6+ shot to strip my remaining Focus. She doesn't, and Maddox goes down!




Mercenaries win by assassination!

Post Mortem


Well played by Nico there, and he also had pretty crazy dice all trough the game. I think my overall game plan was good - start scoring and force him to deal with my feat. Obviously I cannot out shoot that army, so I need to force a pitched battle!

I am now 2-1, and unfortunately I get a bye in the last round. My final standing is 4th place out of 15 players, I am pretty happy with that. Maddox is proving her worth on the battlefield!


Battle Report #73: Nemo3 vs Ossrum

After being forced to wait through the epic Maddox vs Harkevich 8-round grind game, Nico was ready to kill me. He wanted to try his gunbunnies against Nemo3.

I made a new Nemo3 Storm Division list.

Nico plotting his revenge

Artificer General Nemo (75 points)


Artificer General Nemo & Storm Chaser Finch (Nemo3)
* Squire
* Dynamo
* Firefly
* Lancer
Journeyman Warcaster
* Firefly
Captain Arlan Strangewayes
Major Katherine Laddermore
5+5 Storm Lances
Storm Tower


General Ossrum (75 points)


I forgot to note the exact list, but basically it's two artillery, Ayana & Holt, Eyriss 1, Kell, 10 Forge Guard, and all the bunnies you can fit.

Deployment


I win the roll and spread out.






Round 1


I run up outside his shoot + Energizer back out range threat.




Kell snipes away a Storm Lance.




Round 2


It's hard to get anything done, but I decide to start the trades by running up a Firefly and leaping Kell away,




Bunnies move up and start shooting. Three Lances and the Firefly die.




Round 3


I clear out the left and right zones, Dynamo removing the objective, scoring three points. I hope to use this play and then clear my own zone twice for the win.


3-0





Nemo is not well enough protected, though. I should have had him further to the right behind the cloud. Ossrum feats. The bunnies and artillery shoot away a Storm Lance, Eyriss with snipe plinks away my Focus, and then I get shot to bits.

Post Mortem


Nico got his revenge in record time. I think this is a pretty difficuly matchup for both sides. Nemo is not tough, but also killing Storm Lances at ARM 19/20 is a little bit outside what the bunnies do easily, and a well timed feat can kill a lot of bunnies.

For some better battle reports on this mathcup, Jarle has played it twice on his blog!

fredag 13. januar 2017

Battle Report #55: Haley2 vs Ossrum

I face my old nemesis Kuba again. He killed me plenty in Mk2, and now he is back killing me in Mk3! He is playing Ossrum, and I want a practice game with my new Haley2 Storm Division list before the Internal Affairs VII tournament tomorrow.

I am pretty sure I am dead before we even start, but hey! Practice is good. Let's see what the list can do.

Major Victoria Haley (75 points)


Losing Ragman sucks, but 6 more cavalry models does not suck.



Major Victoria Haley - Storm Division (Haley2)
* Squire
* Stormwall
* Thorn
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
5+3 Storm Lances

General Ossrum (75 points)


How this list escaped the nerfbat I don't know, but it did, and here we are. 9x 6 points ARM 18 jacks that don't need any focus at all. Ossrum has an amazing feat (+3 ARM, +3 movement, pathfinder) and this list has perfect synergy with him and his spell list.


General Ossrum (Ossrum1)
- Reinholdt
- Ghordson Basher
- 2x Grundback Blaster
- 7x Grundback Gunner
Horgenhold Forge Guard
2x Horgenhold Artillery Corps
Lady Aiyana & Master Holt


Deployment


Ossrum goes first and I take the good side where the cavalry can maneuver. I have no Pathfinder so I let the Storm Lances take the right flank while the Stormclad shores up the left near the rough terrain.



Kuba is yet again plotting my doom.

Turn 1


Ossrum moves up.



One gunbunny is within 21" of the Stormwall so I Temporal Accelerate it and shoot it to bits. I know he will tear apart my army next turn with the gunbunnies so I feat and lock everything into place. Storm Lances place just outside 14", except one which I decided to throw away for nothing.

I misplace Junior so no focus for my Firefly next turn, which is really bad. POW 12 electroleaps can do real damage to gunbunnies, whereas POW 10 electroleaps can't.




Turn 2


Ossrum shuffles a bit, shooting that one Storm Lance, and dealing 17 damage to the Firefly with 1 single Fire For Effect shot from the artillery. That thing is insane.

I move up Thorn and arc Telekinesis on a Gunner and the Basher, so that they are within range of a TA Stormwall and a lot of Lances. I kill a Blaster, a Gunner and a Basher. I might look as if I am doing OK, but really I am not.



Turn 3


Ossrum feats. Since he has Tactician [Rhulic] he can clear stuff with his Forge Guard first, free up the gunbunnies, and go to town. The counterpunch takes out Junior, half the Stormwall, all except 1 Storm Lance, and the Firefly.



I know I will lose the Stormwall next turn, so I try for an extremely long shot assassination. Thorn runs up, Haley TKs Ossrum, and I shoot him twice with the Stormwall. It is, of course, not nearly enough. We shake hands!


Assassination: Failed.


Mercenaries win by attrition!

Post Mortem


Haley2 does not like strong gunlines and this one is just insanely strong. I would have dropped Nemo3 into this, since his ARM 19/20 cavalry is far harder to kill. Anyway, I really needed a practice game with the new list.

First impression is that this Haley2 list looks far superior to the non theme version. Maybe a bit worse against high ARM box spam, but with Karchev gone we might see less of that.