mandag 13. februar 2017

Battle Report #76: Maddox vs Ossrum (Internal Affairs VIII #3)

After getting my well deserved revenge in the previous game, I face one of the strongest lists in the game - Ossrum and the gun bunnies. I always struggle against this list. Maybe it's just me, but I am not sure whether Cygnar has any really good answers. At the best it's an even game.

Well, it's time to put Maddox into something totally overpowered and see if she can do it. I have faith!

Major Beth Maddox (75 points)

Objective: Bunker
Theme: Storm Division

Major Beth Maddox (Maddox1)
* Squire
* Ironclad
* Stormclad
Journeyman Warcaster
* Firefly
Major Katherine Laddermore
Savio Montero Acosta
Stormblade Captain
5+5 Storm Lances
6 Stormblades
* Stormblade Infantry Officer & Standard

General Ossrum (75 points)

General Ossrum
* Reinholdt
* 3x Ghordson Driller
* 2x Grundback Blaster
* 5x Grundback Gunner
Eiryss, Mage Hunter of Ios
Lady Aiyana & Master Holt
2x Horgenhold Artillery Corps


Nico wins the die roll (which is pretty important in this matchup). I see that one side has two nice rocks for Maddox to hide behind while capping, so i take that zone.

Ossrum deploys centrally and I deploy on each flank.

Round 1

Bunnies move up outside all my threat ranges.

I decide to skew left. My game plan is to contest the right zone a bit, while hiding Maddox behind the rock inside my zone. The Blades get Dauntless Resolve, Assail is on the Ironclad, and Snipe on the left flank Lances.

Round 2

Gunbunnies shoot away a Lance. The rest of the fire is concentrated on the Stormblades, and he rolls high! 10+ to wound and no knockdown tough should not die like that, but only two remain standing.

Acosta gets a Righteous Vengeance move and moves into the open, charging a gunbunny and doing serious damage.

Lances flood into the left zone. I shoot at some Bunnies but they all live. I swap Arcane Shield onto the front Lances, but forget to move Dauntless Resolve onto the rear Lances. Anyway, Maddox is camping and behind a rock, at DEF 19 it's going to be hard to land a lot of shots at her.


Nico is thinking hard...

Round 3

Bunnies have crazy damage rolls again and 2 more Lances die. My Ironclad dies. Acosta is shot after free striking a bunny to death. Ossrum feats.


The big question now is whether I can clear the zone. Unfortunately, I am not able to do it, and two bunnies remain.


Round 4

More Lances die to all that firepower. I am now down to only 2 of them. It's looking bad.


There is only one play for me, and that is to be lucky. Maddox charges in and kills the two bunnies and I score two more points. I know he will probably assassinate me but it's all I have left. The Squire sneaks in to stand behind a rock and stop his scoring.


My only real hope is that Eyriss will miss on her 6+ shot to strip my remaining Focus. She doesn't, and Maddox goes down!

Mercenaries win by assassination!

Post Mortem

Well played by Nico there, and he also had pretty crazy dice all trough the game. I think my overall game plan was good - start scoring and force him to deal with my feat. Obviously I cannot out shoot that army, so I need to force a pitched battle!

I am now 2-1, and unfortunately I get a bye in the last round. My final standing is 4th place out of 15 players, I am pretty happy with that. Maddox is proving her worth on the battlefield!

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