tirsdag 10. juli 2012

My Nemo2 Cygnar Army for ETC 2012 in Mansfield

Here is the list I played.

Nemo2 (+6)
- Centurion (9)
- Thunderhead (12)
- Stormclad (10)
- Squire (2)
Arlan Strangewayes (2)
Gorman Di Wulfe (2)
Journeyman Warcaster (3)
2 Stormsmith Stormcaller (2)
6 Arcane Tempest Gun Mages + UA (8)
10 Sword Knights (6)

Reinforcements:

Black 13 (4)
10 Sword Knights (6)

Since this was my first major tournament, I spent a really long time tuning this list... many months. I think the thing that took it from OK to pretty solid was the last week removal of Ironclad, Black 13 and a Stormcaller and addition of Thunderhead, who I had never used. He's absolutely awesome... 14" Threat on the Pulse, very good assasination potential, kills Banes, Kayazy, Winter Guard, Byg Burrowers and Nyss like there's no tomorrow.

I was pretty happy with the reinforcements as well. Getting the Black 13 way behind the enemy is really strong, and a total of 20 Sword Knights is hard to chew through for many lists.

My general strategy:

Centurion + Fail Safe goes on whatever objective the opponent wants. ARM 23 + no charge + no removing the shield is a very tough nut to crack. I only gave away objective points in one match.

Thunderhead + Arlan moves to engage whatever squishy troops the opponent has, or makes towards the opposing caster, with the Stormclad + Polarity Shield near him to deal with heavies, stop the enemy from charging, and clear the path for Thunderhead. Their job is to do damage, lots of damage.

Sword Knights + Arcane Shield follow the Stormclad.

ATGM usually flank and move towards whatever Stealth / high DEF infantry the infantry has. It varies a lot where I deploy them.

One Stormcaller on each flank, or up against jacks I need to disrupt or solos I need to take out (hey there Eyriss2). I also use them as capping solos.

Gorman protects Nemo, and moves up to annoy the opponent if I need him to.

Nemo buff cycles Lightning Shroud and Failsafe if he can, otherwise he keeps back. Far, far back, since he's an old man and dies to a stiff breeze.

The main weaknesses of the list are heavy Disruption and alpha strikes that kill my jacks. But it seems to do pretty well, my main problems are Stormwall and Retribution dice stacking.

OK, enough about the army. On to the action!

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