søndag 15. januar 2017

Battle Report #56: Nemo3 vs Doomshaper3 (Internal Affairs VII #1)

For the first round I get matched against Mats playing Doomshaper3 - his other list was Calandra. I was thinking that Nemo3 lightning leaps ignore Doomshaper3's feat, and also are good at clearing all Calandra's infantry. So I choose Nemo3 and off we go.

Artificer General Nemo (75 points)


Objective: Fuel Cache

Artificer General Nemo & Storm Chaser Finch (Nemo3)
* Reinholdt
* Dynamo
* Firefly
Journeyman Warcaster
* Firefly
Gun Mage Captain Adept
Major Katherine Laddermore
Ragman
5+5 Storm Lances

Hoarlok Doomshaper, Dire Prophet (75 points)


Theme: The Power of Dhunia
Objective: Fuel Cache

Hoarlok Doomshaper, Dire Prophet & Scroll Bearers (Doomshaper3)
* Dire Troll Mauler
* Earthborn Dire Troll
* Mulg
* 2x Storm Troll
* Troll Axer
* Troll Bouncer
Northkin Shaman
Krielstone Bearer
2x Troll Whelps


The Power of Dhunia!


Deployment


Doomshaper wins the die roll and elects to go first. We both place our warcaster / warlock near the objective, usually a good idea on The Pit.

My plan is to use one unit of cavalry to harass his objective and threaten Doomshaper, while I camp my objective and force him into engaging so I can murder him with my feat and cavalry.




Turn 1


Trolls move up.




I position outside his threat ranges, taking great care, very great care, to not have any of my solos within 4" of anything the Storm Trolls can hit. Then on my very last move I forget and place a Storm Lance near everyone. This will be a recurring theme in this match.





Turn 2


Storm Troll moves up and I am super lucky. There is only one bounce and the roll is low. My solos are undeservedly alive. Doomshaper feats.





I start harassing his right and left flank, so that part is going well.

I continue on my plan, making very very sure to not trigger admonition on Mulg. But after I do the last Storm Lance move I yet again forget and reposition for no reason. Mulg moves up and can reach Dynamo.

I am using too much time though. Playing a fairly new army is hard. I usually need 10+ games before I start feeling comfortable, and this is my fifth Nemo3 game. Nemo3 is tricky to play, very dependent on activation order and positioning.


1-0





Turn 3


I have forgotten to take a picture here. Mulg has moved in, Dynamo gets his cortex blown out. I fail to kill Mulg who is standing right next to my caster. I have 3 minutes left on the clock, I am down on scenario, attrition and will anyway be eaten alive next turn for sure. We shake hands!




Trollbloods wins by, well, everything!


Post Mortem


My plan was solid, my list was good, my execution was the equivalent of running at full tilt into a brick wall twice - whereas my opponent, Mats, played a solid game as always. Well, I am already out of the running for the top spot so I grab a beer and lick my wounds. "Aldri så galt at det ikke er godt for noe", as we say here in Norway.


Next game: Haley2 Storm Division vs Wurmwood!


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