onsdag 28. desember 2016

Battle Report #48: Haley2 vs Baldur2

After our Caine2 vs Baldur2 games (match #1 and match #2), Asbjørn and I went and had a nice sushi lunch. Then we went back to work, or play, or whatever you would call drinking a beer and throwing dice in a serious manner a Tuesday afternoon during Christmas.

I wanted to check out an alternative Haley2 list, and Asbjørn wanted more Baldur2 practice, so we started another game.

Haley2 has also been nerfed very slightly, losing Deflection for Force Field, and getting a slight nerf to Time Bomb. Not a good trade, but some of her worst enemies also got hit. She is still probably one of the strongest casters in the game.

Major Victoria Haley


Major Victoria Haley (Haley2)
Objective: Fuel Cache
* Squire
* Dynamo
* Gallant
* Stormclad
* Thorn
Journeyman Warcaster
* Firefly
Captain Arlan Strangewayes
3 Storm Lances

Baldur the Stonesoul


Baldur the Stonesoul (Baldur2)
Objective: Bunker
* Feral Warpwolf
* Megalith
* 2x Pureblood Warpwolf
Wrong Eye & Snapjaw
2x Sentry Stone & Mannikins
2x Shifting Stones


Deployment



Storm Lances go right to try to keep my zone clear, Dynamo goes left to try to shoot things in his zone, rest goes up the middle.

Baldur deploys the brick in the left zone.




Turn 1


Baldur2 moves up.




I cast my new Force Field spell, and move upwards. I would sure have liked Deflection better right now!



Turn 2


The brick bricks. Some Pureblood and Mannikin sprays kill poor Arlan, whom I should have kept further back.




Haley moves up, feats, everything that can contest next turn is cleared. I think.

Those ARM 20 heavies with Starcrossed are damn hard to kill! I manage to murder one Pureblood and do some slight damage to the Feral.


1-0




Turn 3


Stuff shuffles around. One Mannikin appears and toes into my zone, damn it!





I get no good photo here. I kill Snapjaw. Purgation hits really hard against a model with an animus!

2-0


Turn 4


But those Baldur beasts hit pretty hard, all three of my heavies die...

3-0






I get some camera problems, so no more photos.

I have lost too much stuff and it looks like he will be able to get at least one, maybe two heavies into my zone next turn. Roots will prevent me from getting them out again.

So, I decide to go for the kill. Thorn scoots ups and hits Baldur a few times. Then I cast Telekinesis to move Baldur so he can be assaulted by Storm Lances, but a barrage of Arcane Bolts from Haley kill him first.

4-0

Cygnar wins by assassination!


Post Mortem


Damn, that Baldur sure attritions hard! Possibly I should layer my models more so he cannot kill everything, and give me more chances to clear my own zone.

Anyway, I like this list as an alternative to the Stormwall list. It has more pieces to play with, and Gallant is great fun. :D

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