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tirsdag 20. mars 2018

Guild Ball (#55): KTC March Match 3: Corsair vs Honour

I get the exact same matchup again against Gaute. The only difference is that I get the original Harmony version this time.

Fishermen

Corsair (Captain)
Tentacles (Mascot)
Angel
Hag
Siren
Gutter (Union)

Masons


Honour
Marbles
Brick
Flint
Harmony
Mallet


I kick off and get a nice 1-1 deviation, landing the ball just over the half way line.

Round 1


Corsair: 6, Tentacles: 1, Angel: 1, Hag: 0, Siren: 3, Gutter: 2


Siren gets 3 influence so that I can threaten to take the ball off. Gaute only allocated 2 to Flint, making it hard for him to get completely into safety behind cover.




I punish that by dragging in Flint and punching him a lot.

Round 2


The round starts with Honour far back with the ball. Seize the Initiative is played to dodge Flint out immediate danger.


Corsair: 6, Tentacles: 1, Angel: 1, Hag: 0, Siren: 3, Gutter: 3





The ball gets passed to Harmony, who chain links. Unfortunately Tentacles gets a free strike, grabs the ball, and with Close Control Harmony is not able to get it off again.

Corsair then beats up Harmony, and Gutter takes out Flint. Brick takes out Hag. 4-2 to the Fishermen!


Round 3



Gutter is ready to score.


Corsair: 6, Tentacles: 1, Angel: 4, Hag: 0, Siren: 0, Gutter: 3





Another screamer for my Angel! 8-2 to the Fishermen.




Round 4


Lots of models have returned on the left flank.




There is a lot of combat - Angel ends up taking out Flint (!), Honor retaliates by taking out Gutter.




Round 5


Finally Corsair slides forward across the rough ground and punches up Mallet. 12-4 is the final score!




A very different game from the last one, quite grindy. Corsair and Gutter sure can deal out the damage!

Normally the tournament would have ended at this point, but we decided to extend it with a round since we had several out of town visitors.

Guild Ball (#54): KTC March Match 2: Corsair vs Honour

My second game was against was against Manuel. I think he usually plays Honour, so I expected that as a drop.

It's on!

Fishermen


Corsair (Captain)
Tentacles (Mascot)
Angel
Hag
Siren
Gutter (Union)

Masons


Honour
Marbles
Brick
Flint
Veteran Harmony
Mallet


My guild plots were:


Back in the Game
Keep the Ball Moving
Kick'Em When They're Down
Lone Striker
Stick to the Plan

Round 1


Corsair: 6, Tentacles: 1, Angel: 3, Hag: 0, Siren: 1, Gutter: 2

With Hag and dodges, a centrally placed Angel is quite able to score a first turn goal, so that is what I am going for.




It works perfectly, Angel zooms up and kicks it into the goal. 4-0 to the Fishermen!




Veteran Harmony stands in a position to out her aura on all the team mates I can reach (except Brick, but I don't want that dude). So I risk a bonus timed Drag directly on her, and it lands. Harmony ends up knocked down and at 2 health, surrounded by Corsair's posse.

Flint gets a double activation, but his goal kick misses!




Round 2



I play Stick to the Plan against Seize the Initiative.




Gutter takes out Veteran Harmony. It's inconvenient for me to contest the ball right anyway, and I am happy to get a goal kick. Flint picks up the ball and taps it in. I then kick the ball up to Angel who casually strolls up and scores a screamer. 10-4 to the Fishermen!


No countercharges please


Veteran Harmony then goes into Angel, taking her out. 10-6, it's looking good.

Round 3


I can try to go for another goal, but I decide to just end it as soon as possible. I play Lone Striker. Corsair uses his six influence, trundles over to Flint, knocks him to the ground, and beats him up. 12-6 to the Fishermen!





Angel is just... wow. Getting a first turn goal with Corsair is awesome, and with her high defense she is hard to deal with. I am pretty sure she has a permanent slot in my Corsair lineup now.

Guild Ball (#53): KTC March Match 1: Corsair vs Ferrite

The first game was against Marius, who is visiting from Gjøvik. He is an experienced WM/H player, but new to Guild Ball. Not many other players in Gjøvik (yet), but hopefully that will change!


Fishermen



Corsair (Captain)
Tentacles (Mascot)
Angel
Hag
Siren
Gutter (Union)

Blacksmiths


Ferrite (Captain)
Alloy
Cinder
Furnace
Hearth
Iron

Round 1


Alloy kicks. Tentacles blinds Alloy, and Iron steals the ball. The ball is passed on to Hearth.




Round 2


Corsair: 6, Tentacles: 1, Angel: 4, Hag: 0, Siren: 0, Gutter: 2

Blacksmiths play Midfield General, and I - anticipating some goals - play Keep the Ball Moving and go first.





Angel puts up Nimble, walks up into cover, and tackles the ball off Hearth. It's a screamer! 4-0 to the Fishermen.




The ball is passed to Iron, who unfortunately has to get out of Corsair's melee to score. He is knocked down on the parting blow. Corsair grabs the ball, uses One Leg Stance, and Angel then does a 5 dice snap shot - another screamer! 8-0 to the Fishermen!




The ball is then passed down to Iron, and the round ends.




Round 3


Iron activates, builds momentum from Hag, and scores! Marius is thrilled to land a goal with Iron. :D






I just kick the ball as far as I can up midfield. Gutter is close enough to run over, grab it and tap it in. 12-4 to the Fishermen!





A lightning fast game, we both had at around 25 minutes left on the clock. Double goal with Angel in one turn, insane stuff!