AMX 13 90 |
Prepare your tank
Time to spend some of that hard earned cash.
Paint
Consumables
You rarely take enough module damage to need Large kits, but if it's an important team fight then it might still be a good idea.
Ammunition
Train Your Crew
Skills are pretty easy, Lights want better camo, spotting, driving, and dueling.
First skill: Camo
This is easy, Camouflage for everyone. Remember that camo still works when you are moving in a light tank.
Second skill: Sixth Sense, Off Road Driving, Snap Shot
For the other skills, I chose Off Road Driving and Snap Shot since you will be driving all over the place, and you might be firing on the move when dueling other lights.
Third skill
Useless skills
Equipment
For the last slot I recommend either Enhanced Gun Laying Drive (for fewer misses in duels) or Enhanced Torsion Bars (to increase your chances of getting away if caught in the open). For Strongholds I'd go with the Torsion Bars, since being alive is much more important then getting a hit. For publish matches I switch to EGLD for that extra damage potential.
Strategy
This is strategy for pub matches.
The basic strategy is "don't die". The AMX 13 90 has a fantastic late game, and being the only side with a living scout is a great advantage. If you are uncertain of whether you will live if you do something, it's probably better to wait and see.
If you take some damage early, which active scouts tend to do at times, be careful and play defensively until you reach the late game.
Early game
On some maps there are fantastic passive scout positions, in this case do some passive scouting in the beginning.
Note that since it will take 40 seconds before your clip loads, you cannot go duel scouts in places (like the center hill in Mines) which are less than 40 seconds away.
Mid game
If you cannot active scout safely, try to passive scout areas where friendlies will get clean shots, Keep enemy scouts or flanking mediums from getting to the arty by making sure there is nowhere to crawl though.
Look in the mini map for places where there is safe flanking, or for players in need of help. Drive behind them or from the side, unload the clip, run like a chicken.
Late game
This is where the AMX 13 90 really shines. Make sure you have a full clip, Fly through the openings in the lines, find the artillery, and destroy it. Go behind the enemy in any small skirmishes that are left, and clean up. You can force the enemy to turn around or lose by capping, and then run away before they get back.
Tactics
These are some basic tactics to keep in mind,
Reloading
Whenever a fight is over, and you don't know that there is a new target available right away, reload. Nothing is more sad than being one bullet short when trying to finish off the third enemy arty. It's usually better to wait a bit while reloading, go back into the fight only when you are ready.
Accuracy
Your gun is not very accurate. If you are in a position where no-one but your target can shoot you, it might be better to just stop and unload your clip, instead of driving towards them and risk having shots go wild.
Camouflage
Your camo values are amazing, both when still and when driving. This means that you can quite often spot the enemy while he cannot spot you. Remember that if you keep a bush between yourself and the target, and the bush is further than 15m away from you, it will still hide you when you fire.
Duels
Try to duel enemy scouts in places where you are safe from other enemy tanks, or (even better) run into places where other friendly tanks can support you.
Don't duel enemy scouts if you cannot kill your target (if every shot hits) before he kills you (if every shot hits). This can happen easily if you take a hit or two doing early scouting.
Hold Your Fire
Don't shoot if it will reveal you to heavier enemies while you don't have a safe spot to get to.
I hope this was useful. Good luck!
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