tirsdag 25. oktober 2016

Tournament Pair: Haley2 and Caine2 (update #2)

I have had some list discussions and have reworked my tournament pair.

Major Victoria Haley


Major Victoria Haley (+25)
* Squire (5)
* Stormwall (39)
* Ironclad (12)
* Thorn (13)
Journeyman Warcaster (4)
* Firefly (8)
Ragman (4)
4 Field Mechanics (3)
3 Storm Lances (20)

List Explanation


This is the same list as Jarle has been playing to good effect, but with Lanyssa swapped with Field Mechanics.

This list is about using the spells and pieces to control the game and trade aggressively if needed. It is also alright at attrition.

Squire gives extra feat range, extra focus, and rerolls. All very important in this list.

Thorn is an auto-include with Haley for landing offensive spells, disrupting jacks, and all the crazy movement shenanigans and angl es.

Ironclad is a good and cheap initializer and great for setting up good trades.

Stormwall is a great scenario piece hits and shoots hard with Acceleration.

Storm Lances, Ragman and Firefly together can do some serious armor cracking and electro leaps.

The list is jack heavy. It's often difficult to take out Stormwall or Thorn in one turn, and the Field Mechanics will keep them ticking. The main alternatives to Field Mechanics are Lanyssa or Tinker.

Testing Haley2


I especially want to test this list into Karchev, Rask, Wormwood and Rhulic.

I have now tested Haley2 vs Issyria and it seems solid.

Captain Allister Caine


Captain Allister Caine (+27)
* Reinholdt (4)
* Centurion (17)
* Hunter (11)
Journeyman Warcaster (4)
* Hunter (11)
Gun Mage Captain Adept (5)
Ragman (4)
6 Rangers (9)
5 Storm Lances (20)
6 Trencher Infantry + 1 Rifle Grenadier (12)
Lynus & Edrea (5)

List Explanation


Caine, Reinholdt, Rangers, and GMCA are the most important tools for Caine2 assassination, by increasing his damage, accuracy, and granting vision through models. Even though I intend the list to play mostly for attrition, I think it's important to play to Caine's strengths by having the package.

Centurion is a great scenario piece and anchor. Many armies have great trouble killing him.

Journeyman Warcaster's Arcane Shield makes the Centurion almost unkillable. My plan is to start with AS on the Storm Lances and transfer it to the Centurion or Caine as the battle progresses.

Double Hunters will hopefully be able to soften up enemy heavies.

Trenchers are there to allow me to play Caine2 further up the board than he usually can. Also they are really great with no knockdown.

Storm Lances are the best and most self sufficient Cygnar unit, and can deliver great damage with zero support.

Ragman is, well, Ragman, and quite simply too good to pass up in any Cygnar list that expects to get into melee.

Lynus and Edrea give me the opportunity to cripple jacks and beasts with Caine without having to use the feat to do so. Arcnodes, Cortex and Spirit are the primary targets. I am not quite sure about my choice, but they have done good work in other games, so we'll see. If they don't work out, we have plenty of other good solos to pick from.

The list is very experimental at this point, we'll see how it goes.

Testing Caine2

Jarle recommended trying out these matchups:

  • Cryx (Coven,eneghra1)
  • Legion (Vayl2, Lylyth3)
  • Skorne (Makeda2, Rasheth),
  • Minions (Rask, Arkadius, Carver)
  • Retribution (Ossyan)
  • Cygnar mirror
  • Cephalyx

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