fredag 7. oktober 2016

Battle Report #7: Caine2 vs Severius1

Today I face the Protectorate again! My opponent, Christian, has Severius1 and Harbinger as his pair. I have Caine2 and Haley2. He does not want to drop the Holy Piñata since Caine2 counters her healing ability. I think the correct pick here for me is Haley2, but I wanted to have more newly painted Stormwall fun with Caine2. Anyway, playing worse matchups is better training. Even if he can set all my stuff on fire (spoiler: All my stuff gets set on fire).

Captain Allister Caine (75pts)

I have changed by list slightly, removing the Storm Tower that was always out of Pod range, and adding in my lucky Gorman for some more anti-armor.

Captain Allister Caine (+27)
- Reinholdt (4)
- Stormwall (39)
Journeyman Warcaster (4)
- Firefly
Captain Arlan Strangewayes (4)
Gorman (4)
Gun Mage Captain Adept (5)
Lanyssa Ryssyl (3)
Ragman (4)
Rhupert (4)
6 Rangers (9)
6 Trencher Infantry (10)
- 2 Trencher Infantry Rifle Grenadier (4)

Grand Scrutator Severius (75pts)

Grand Scrutator Severius (+28)
- Blessing of Vengenace (13)
- Hand of Judgement (18)
- Reckoner (16)
- Redeemer (11)
2 Allegiant of the Order of the Fist (6)
Vassal of Menoth (3)
Vassal Mechanik (1)
Wrack (1)
4 Choir of Menoth (4)
2x3 Deliverer Sunburst Crew (10)


He winds the roll and wants to go first. There is a trench on one side. I want that sweet, sweet trench to avoid blasts on Caine and Junior.

Turn 1

He moves up. Monks go left and right. Severus hides far away.

I want to remove a Monk. I trample with Stormwall and drop a Pod within 4" of the right hand Monk. The Firefly moves up and fries the Monk by leaping off the Pod. It is but not enough. GMCA uses Shadow Fire on Stormwall to give Caine sight of the Pod. He tricks shots the Monk away.

Armies looks menacingly at eash other

Turn 2

The rain of fire begins. Junior gets hit but survives with 1 box. Caine starts burning but takes minimal damage. Severus camps 6 focus - something tells me my opponent has played against Caine before...

Caine keeps burning, which costs me a focus to prevent damage. Some more infantry gets incinerated.

I am most worried about his Arcnode. Spells into my backline + all the AOEs sounds really bad.

First, the Rangers and Trenchers clear most of his infantry.

The Gun Mage flares Blessing. Stormwall gets magic weapons and pumps a couple of shots into it. Caine feats and starts shooting. Rolls are crap and I keep missing both the shield and the Arcnode, so I end up spending all my shots and focus before I take it out. I stand in a trench, with Bullet Dodger, but still... 5 boostable AOEs... I am not feeling safe at all.

The assassination run begins

Turn 3

The temptation is too large and he goes for the kill. Both the Sunbursts, Reckoner and Hand of Judgement start firing at Caine2. I take little damage until the Reckoner clips Caine with the first shot. He needs a 17 to kill me and dice come up 5-6-6. If he had rolled less I would have dodged into a position where he would have had a hard time hitting me. Anyway, I have only myself to blame, this was all totally avoidable.

Cygnar loses by assassination!

Post Mortem

My biggest mistake was that I could have placed the Firefly and the Stormwall to hide Caine from direct line of sight. There was no reason to have any openings there at all!

I should have had better spacing overall and worked harder at keeping easy to hit stuff away from hard to hit stuff.

Except for that I think my tactics were good. My opponent agreed that feating away the Arcnode was the best play, It's crippling for Sevvy to not be able to cast his offensive spells.

2 kommentarer:

  1. It's a little hard to tell because the turn-by-turn pictures are lacking but it looks like you had an angle to kill Severius. Throw Firefly on him with Stormwall and charge one of his infantry dudes in the zone with Caine.

    I wonder though, why didn't you cloud up to deny LoS to Caine?

    1. I agree, should have clouded up (or just placed my jacks a bit differently), instead of shooting at his melee jam with all my Trenchers.

      I must admit I still find it hard to plan out the entire turn, including where my pieces will end up.

      I didn't even think about the throw option!


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