onsdag 25. oktober 2017

Guild Ball: ClogCon Preparations

I had bought a ticket to Clogcon half a year ago, and since I've been having a break from playing WARMACHINE I was considering not going. It turns out they also have a Guild Ball tournament! So, I am going, and I have swapped from going to the Masters to playing Guild Ball instead.

I am going to be playing Brewers, not out of any grand strategic meta considerations, but because it's the team I have played the most so far, I enjoy them, and I now have all the miniatures (sans Lucky and some Union picks).



I am currently considering the following players.

Roster

Tapper (Captain)
Esters (Captain)

Scum (Mascot)

Friday
Hooper
PintPot
Spigot
Stave
Stoker

Hemlocke (Union)

With this, it should be possible to build two main teams:

Tapper mêlée team


Tapper, Scum, Friday, Hooper, Spigot, PintPot.

Against slow melee teams, swap PintPot for Stave.
Against condition based lists, swap PintPot for Hemlocke.

This is pretty much the same as the Kick Off box, and it is what I have been playing so far. Sinec I haven't been playing long, I think it's a good idea to bring a team that I have played a lot!


Esters shooty team


Esters, Scum, Friday, Spigot, Stoker, Hemlocke.

Thanks to Russ Charles for the second team list here. I have not tried it yet, but it sounds very different and interesting! It has lots of ranged attacks and Tooled Up, and can also play some football with Friday and Spigot.

Preparations


I haven't even played with some of these models yet, so the next step is to paint the models, get more matches in and try them out.

I need to get games against all the guilds, so I at least know what the models do. I have yet to even play a game against Butchers, Fishermen, and Hunters!

I have not played much with the plot cards. I need to start using them in every game.

Every game must be on the clock from now on!

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