Farmers
Guess which models. Come on, just guess. I dare you. OK. I'll say it. It's the base set. Happy now?
Grange (Captain)
Peck (Mascot)
Bushel
Harrow
Jackstraw
Windle
Brewers
Esters
Scum
Friday
Hooper
Spigot
Stoker
Round 1
Hooper kicks off.
Harrow grabs the ball and kicks it over to Grange.
I give Grange and Jackstraw 3 each, and Harrow, Windle and Bushel 2 each. I don't expect much to be able to reach him so it's mostly for running and kicking.
Tooled Up Esters rains fire on my guys. Grange takes 5 damage, Harrow 10 damage, and a couple on Windle. Poison and fire everywhere. Not good, I am starting to feel nervous!
Round 2
Grange gets 5 influence, Jackstraw 3, Bushel 2 for a possible run + kick, Windle 2 for dealing the pain, Harrow 1 for Tooled Up, Peck 1 for Cocky.
Both the captains gets ganged upon and go down like twin sacks of flour.
Round 3
I need to unentangle Bushel and get her up to score.
Scum is taken out in the process of opening up a lane for Bushel. Friday tries to steal the ball, but a double crowdout leaves her at 2 dice and she fails to tackle the ball off Bushel. I build some momentum, and Bushel then does a pretty cool move:
1 influence to pass to Jackstraw, and then teamwork dodge 4" to get free.
2 influence use "I'm open" on Jackstraw to get the ball back!
Jog to within 4" of goal.
1 influence to kick and score!
Round 4
I left a harvest marker from the last turn. Harrow gives tooled up to Windle, who wolfs down a sandwich and goes to town! In one single activation he does 6 attacks and finishes off Spigot, Stoker, and Friday!
Waaaaagh! Wait, wrong game. Windle smash! 12-2 to the Farmers.
Post Mortem
The first turn against Esters is rough, but later in the game I feel that Tapper is stronger with his Commanding Aura and effective +2 influence.
I keep forgetting that it is possible to use Momentum to ignore rough terrain. I really must start remembering that.
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