mandag 12. august 2024
WTC Round 5 vs the Netherlands
WTC Round 4 vs Sweden
It was a long and grindy game, that ended with a scenario loss for me in the very last round, with 1 and 3 minute left on the clocks. We both screwed up with the collapsing kill box, me once, and my opponent twice.
Overall, happy with this game, a super tight game against a great opponent!
lørdag 10. august 2024
WTC 2024 Round 3 vs Italy
Dusk Army
Game Summary
WTC 2024 Round 2 vs USA Irving
Cygnar Storm Legion Army
Summary
I murdered most of his infantry the next turn with Caine, but was lose on clock and scenario.
I tried a last ditch messy assassination with very little time left, and clocked out.
WTC 2024 Round 1 vs Finland
Khymaera Army
Game Summary
torsdag 8. august 2024
Cygnar First Army snowflake spotted at WTC 2024
tirsdag 24. oktober 2023
Going first advantage of 57%: The math
The results from WTC show that the first player has a 57% chance to win the game. On average any player will win the game 50% of the time, since ties are close to impossible. If it's possible to get a tie, I am ignoring it for this calculation.
The math
The chance that this result happened by chance can be computed using the Binominal Test - you can try it here for yourself: Easy Binomial Test Calculator (socscistatistics.com)There were 292 games played (n), 166 (or 167) games were won by the first player (K), and the chance of winning a game (p) is 0.5. Inserting the numbers show that the chance of the first player getting at least this many wins by chance is .011, or 1.1%. So we can conclude that it is almost certain that the first player win rate is due to going first being better, and not due to random chance.
I am not a professional statistician, but this seems rather straight forward - feel free to inform me if the calculation is wrong.
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| Went second against Lucant, pushed off scenario |
Discussion
Every single player I have talked to during the WTC agrees that going first is a huge advantage. One just said "don't even look at the table or matchup, always go first". The problem is as follows:
Most armies can run units (almost) to the middle of the table turn 1, leaving the opponent the choice of not grabbing much - if any - table space, or getting alphaed top of 2. Both are bad.
Many armies can run, then defensive / control feat plus run, scoring zones on their side while leaving the second player scrambling to not lose on points top of 3.
I had several matches at the WTC where I knew that if I won the die roll I had good chances, and if I lost I was already in trouble. And that was exactly what happened, if I went first I had a fairly good time (even if I lost - I am not all that good), but going second was brutally hard.
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| Going first against Borka |
I even had one game where I had to move AD units backwards bottom of 1 to not get charged. It’s ridiculous, Steamroller has to be fixed for Mk4. Mk4 is otherwise amazing though, best edition ever, miniatures are awesome, keep it coming.
Just fix Steamroller, please!

