Captain Allister Caine (75 points)
Captain Allister Caine
* Reinholdt
* Centurion
* Hunter
Journeyman Warcaster
* Firefly
Gun Mage Captain Adept
Ragman
Rhupert Carvolo
6 Rangers
5 Storm Lances
10 Trencher Infantry
Intercessor Kreoss (75 pts)
Intercessor Kreoss
* Guardian
* Scourge of Heresy
Allegiant of the Order of the Fist
High Examplar Gravus
Rhupert Carvolo
Wrack
4 Choir of Menoth
5 Examplar Vengers
5 Flame Bringers
6 Knights Examplar
* Officer
Deployment
Kreoss wins the roll.
The left zone seems easiest to clear, so I send my cavalry and Caine that way, while positioning the Centurion to contest the right zone.
Turn 1
Kreoss runs up. Sacred Ward goes on the Flame Bringers and the Scourge gets some extra speed from Assail.
I move just outside Flame Bringer charge range on the left flank, and infantry pours into the right flank. The Hunter shoots a Knight.
Turn 2
Flame Bringers with Sacred Ward and Dirge (DEF 18 vs shooting!) jam on the left. The Allegiant walks within 4" of a horsie.
The GMCA, Firefly, Storm Lances and Caine clear out the left zone, but with his crazy high def and some bad misses by me I have to spend Caine's stack to do it. Most of the Knights in the right zone are killed. Centurion walks up and uses Polarity Field.
I make a fatal mistake (as I often do) by forgetting reposition on my Storm Lances. My plan was to box in the last Flame Bringer and move the single Lance near Caine to the side so he cannot be slammed over him. But I forgot to actually do it.
2-0
Turn 3
Kreoss takes the assassination by feating away my Bullet Dodger and Force Hammering his own arc node over Caine. I get knocked down, spelled, and the last Flame Bringer seals the deal.
Post Mortem
Again, clumsy play by me! I just have to spend more time looking at his threat ranges, and I need to remember to move that damn cavalry (I forget most times). Erik capitalized correctly on my misplay, so a well deserved win to him.
Except for that cock-up, I think my position here was very good. I have my feat left, so I think it would have been very hard for him to keep me from scoring.
I must also remember to make more room between my infantry models to move! Probably better to place 2-3 close together and make some corridors.
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