onsdag 1. februar 2023
Kraye, Pincushion, and Trencher Express Teams: The math
torsdag 22. desember 2022
Kraye vs Irusk - 50pts
Lightning Shroud is back after a very long covid + divorce + moving + changing jobs + new gf + lots more break!
I started playing a bit of Mk3 Brawlmachine, and now Warmachine Mk4, after Guild Ball was unceremoniously killed off by Steamforged.
Cygnar - First Army - Kraye - 50pts
Khador - Armored Korps - Irusk - 50pts
Deployment
Deployment. It sure does not look even :D |
Round 1
Irusk hands out Iron Flesh to the front line Shocktroopers and runs up the middle.
Kraye plays Arcane Forces and tags the Shocktroppers with Pincushion. He then casts Admonition on himself. Kraye, one Defender, and a Sniper kill one Shocktrooper and deal 7 damage to the next one, but the last Sniper is half an inch too far away to finish it off.
Cygnar, Round 1 complete |
Round 2
Battle Mechanics fully repair the hurt Shocktrooper. Melee MOWs run up. Bombardiers shoot my Cyclone and kill the Best Boy, who I should not have left near a jack. Irusk feats, camps 5, and repos into the central trench.
I think a little about whether I can just shoot Irusk to death, but probably not - I need a 13 to land Pincushion, and even then it seems dicey.
So, it's feat and yoyo time. Jacks take turns killing all the Shocktroopers and one Bombardier, then nimbly step away again, mostly out of melee threat ranges. One sniper picks out a Man-O-War that happened to tough. Most of the tough rolls fail, poor Irusk.
Rangers plus one Sniper kill all the battle mechanics. God, they are so maneuverable now. I score the right zone with a Defender. Attrition is looking very good, game should be mine unless I screw up (spoiler alert).
Cygnar, Round 2 complete |
Round 3
Irusk shoots two Rangers and the Kovnik kills the last one. The two remaining Bombardiers charge damage the Defender in the right zone. My sniper in the zone is splatted by the Devastator.
I activate my Jacks and kill off every last Man-O-War grunt except one Demo Korps. Unfortunately I leave the Defender in charge range of Irusk, and the Cyclone in charge range of the Kovnik - which I totally did not have to do. Points are now 2-2.
Not much left - but I had repoed forwards too aggressively... |
Round 4
The Man-O-War has only 1 box left and gets sniped, freeing up the last Defender. Engineers fill him up with full focus. Kraye charges Irusk and leaves him on a few boxes, the Defender then smashes Irusk's head in. Victory to the boys in purple!
Death of a Kommandant |
Wrap Up
I think I played this OK until the misplacements in Round 3. Clearly I cannot win a straight up fist fight, so hit and run and win attrition while trying to not lose on scenario seemed solid.
Rangers were better than excepted. Reposition on units is sick, and allows them to Mark Target without immediately losing the whole unit.
Snipers were MVP, killing off so many 1-point MOWs.
The list is really fun to play, and extremely maneuverable. 4 dice drop lowest kills Man-O-Wars, getting Pincushion really helps Kraye into high armor lists.
torsdag 12. desember 2019
Haxity | Official Reveal Trailer 2019 | (PC)
Haxity is a roguelite PvP deckbuilder where you fight, hack and bluff your way through the city, either solo, against a friend, or online.
If you wishlist and follow us on Steam, it would make me very happy!
Cheers,
Christian
onsdag 24. april 2019
Guild Ball: Navigator's Guild painted
Skin color
Haven't really painted much black skin before, so I tried this.
Basecoat: P3 Umbral Umber
Shade: GW Nuln Oil wash
Highlight: P3 Umbral Umber + P3 Jack Bone
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Navigators Guild |
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Fathom |
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Fathom |
Ebb got a Kente inspired pattern on his trousers. Inspired by an image I found here.
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Ebb |
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Ebb |
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Nkyimkyim - Zigzag, Life is not a straight path |
Azimuth has a Mali mudcloth inspired pattern on his armor. Trousers are plain green for contrast.
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Azimuth |
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Azimuth |
Pattern I used for inspiration here: https://no.pinterest.com/pin/660903314047287972/
I wanted to do a Dashiki shirt for Windfinder, but it had so much structure that I could not find a way to do it. I decided to use that pattern as an inspiration for her pants, and left the shirt white with some gold trim.
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Windfinder |
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Windfinder |
Horizon got a Kente inspired shirt. There are so many amazing Kente patterns.
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Horizon |
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Horizon |
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Inspiration! |
Albatross wings are dark on top and white beneath, for camouflage. You learn something new every day!
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Wander |
tirsdag 21. august 2018
Guild Ball (#70): Battle at Lund - Friday Round 1

I want Corsair into all these squishy Morticians.
Fishermen
Corsair
Tentacles
Hag
Jac
Sakana
Gutter
Plots: Back in the Game, Stick to the Plan, Keep Your Chin Up, Kick'em When They are Down, Sell it to the Crowd.
Morticians
Obulus
Vileswarm
Brainpan & Memory
Ghast
Graves
Veteran Hemlocke
Obulus kicks off into a nice position for me.
Round 1
I screw up by forgetting Obulus’ Shadow Like dodge, so instead of forcing him to move into me to pull someone he gets to pull and then move. Great start!
Round 2
Corsair pulls in and takes out Graves and Obulus takes out Hag. I then promptly forget Vileswarm’s ability on takeout and pop him right inside my scrum, dealing 3 damage poison to pretty much everyone near the end of the turn. 23 damage on my team for taking out the mascot, this is really stellar play! 3-2 to me.
Round 3
Round 4
Morticians take out Hag again. I score with Sakana and take out Vileswarm again, killing Tentacles, for a final result of 12-5.
mandag 20. august 2018
Guild Ball: Swedish Nationals 2018
There were visitors from England, Spain, Poland, Chech Republic, several Finns and two Norwegians. The other Norwegian is my WTC team mate Kim.
My luggage was lost by the airline, but of course I had all the important stuff (minis and tools) in the hand luggage. I mean, who needs clean socks and deodorant anyway?
The event started with 2 parallel 3-round warm up tournaments on Friday. I thought this was a very good idea, to get into form to the main event without being totally exhausted, and plenty of time to socialize.
I have slightly changed my lineup to try out Veteran Sakana. My favorite Angel had to go, I really enjoy playing her - but Sakana does the first turn receiving goal almost as well.
Tournament reports will be up soon. In the meantime, enjoy this excellent conversion by HP. Green LEDs! :D
Fishermen
Corsair
Shark
Tentacles
Greyscales
Hag
Jac
Sakana
Veteran Sakana
Siren
Gutter
søndag 12. august 2018
Twilight Imperium (#2): Muaat's Revenge
We give everyone 3 random races to pick from. I get Federation of Sol (Blue), Remi takes the Naalu Collective (Green), Dag-Erling goes for the Nekro Virus (Red), and Leif can not resist the temptation of starting with War Suns and takes Embers of Muaat (Yellow).
The galaxy is split with mostly hazards and empty space dividing it into one area with Sol and Naalu, and one with Nekro and Muaat.
Round 1
I get a pretty perfect start. My Strategy Cards were Leadership and Politics. After grabbing the nearest system, Warfare secondary allows me to build another cruiser at home. Diplomacy gives me two untaps. I tech to Gravity Drive, and then I am able to leapfrog next to Mecatol, and also grab a green tech planet. Six planets after the first turn! Four of them are Hazards so I score Corner the Market, too.My secret objective is the one to finish off a fleet with a PDS, a really rubbish objective, I have no plans to go PDS route.
Sol: 1, Rest: 0
Round 2
I take Imperial and Trade. I start off by grabbing Mecatol on my first move. This is when it gets pretty weird. Nekro offers an alliance and agrees to divide up the planets with Muaat, even giving a Ceasefire. Instead of moving on Mecatol, as agreed, Muaat breaks the truce and blows up Nekro's fleet with his War Sun. Evidently Leif still remembered being stabbed in the face by Dag-Erling in the previous game, and he is out for blood!
I am quite happy, I was ready to abandon Mecatol after playing Imperial. Now I got to build a PDS there instead... perhaps it will hold...
Due to a misplay Muaat only brings one infantry to land on the Nekro homeworld... which was shot down by the PDS. Nekro survives... barely...
Round 3
We had a fairly uneventful round on my part, but Muaat and Nekro kept fighting.
I am pretty happy with how it's going. I skip a green tech so now I get 4 command tokens per turn. I score Intimidate Council.
Sol: 4, Muaat: 1, Naalu: 1, Nekro: 0
Round 4
I take Imperial again. I score, but get get evicted by Naalu's - he already has the super fighters. Glad to see at least one of my opponents is being responsible, or this will be a short game. I build a lot of fleet and grab some other planets from Naalu, just to keep him busy. Nekro manages to kill the War Sun in a last ditch effort, allowing them to rebuild at home. Muaat builds another War Sun.
Sol: 5, Muaat: 1, Naalu: 1, Nekro: 0
We grab pizza and Dag-Erling's excellent home made pale ale.
Round 5
Naalu moves out of Mecatol. I am not sure why. I move in. I score Develop Weaponry (2 unit techs) and my secret objective Learn Secrets of the Cosmos (fleet near 3 anomalies).
I am at 7 points, and when Manipulate Galactic Law is flipped I am pretty sure I cannot be stopped.
Round 6
In the status phase I score Lead from the Front, for 10 points!
Final Standings
Sol 10
Naalu 5
Muaat 3
Nekro 2
Another sweet victory, helped by the never-ending revenge of Muaat! Naalu did what he could, but my lead was too much.
This game is just too much fun!
Edit: One round was missing in there, I think it's correct now.