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mandag 28. mai 2018

Guild Ball: Hungarian Nationals 2018

I went to the Hungarian Nationals this year. This time I brought my wife & kid along for the trip, making it a long weekend in beautiful Budapest. Pro tip for the married: Getting time for tournaments is easier


View of Budapest from Gellert Hill


Things got pretty stressed during the tournament, 5 games in a single day, with very little time for breaks. So going through the pictures I see that I have way too little to do the normal battle reports here, but I'll give a brief overview.


If things go south, at least I'll have this.


Match 1: Corsair vs Ferrite


My first game was against Gordon Johnston, super nice guy who even gave a little gift before the match - a postcard from Northern Ireland, a couple of dice, and a proxy base!

Fishermen: Corsair, Tentacles, Angel, Hag, Sakana, Gutter
Blacksmiths: Ferrite (Captain), Alloy, Cinder, Furnace, Hearth, Iron

My picks here were both the Anatomical Precision models, of course. Not so sure about why I picked Angel here, I usually prefer her when receiving.




Corsair kicked. The first round I grabbed Cinder and took her out with Gutter. Gordon tried to keep his pieces far away, giving me control of the center of the board. I know Corsair is scary - but I think giving up control of the center is pretty dangerous. 2-0 to Fishermen.




Second round, Alloy tried to flank to the far right on the pitch - so close that Angel was able to charge in and push him straight off the pitch! Not often Angel does a takeout... but today it happened. 4-0 to Fishermen.




After this, the Blacksmiths started punching back. Iron took out Hag, then I got the ball with Sakana and landed a goal. I cannot quite recall what happened next, but I pretty sure Blacksmiths scored. I finished the game off with the Cap'n himself using his legendary and scoring. Final score: 12-6 to the Blacksmiths.




Match 2: Corsair vs Ratcatchers


Fishermen: Corsair, Tentacles, Angel, Hag, Jac, Gutter
Ratcatchers: The box.

Played this game against Attila Kovacs from Hungary.




My notes here are pretty limited. I kicked. The game started off with Corsair taking out Miasma quickly. Piper then did a goal run with Pelage doing the kick.




The Corsair ball then kept trundling up the center, while I did takeout after takeout. Tentacles babysat the ball. Piper fell in round 2.




He did get one more takeout, I think it was Gutter. I kept beating up his models, controlling the ball, and using Jac to reposition pieces. I then finally passed the ball over to Angel, who closed out the game. Final result was 12-6 to the Fishermen.

Match 3: Corsair vs Shark


Piratey Fishermen: Corsair, Tentacles, Angel, Hag, Jac, Gutter
Kicky Fishermen: Shark, Tentacles, Angel, Greyscales, Sakana, Siren

Next game was a mirror against Sylwester Szewczyk from Poland.

I was sure it was going to be a Corsair mirror and was pretty happy when my opponent dropped Shark. Getting the ball of Corsair is not easy for a Shark team, outside Siren. My plan was simple: Hold the ball, kill his models.




Shark scored the first goal, as Sharks do. But that was it.

I wish I had taken a picture if all my 5 Fishermen standing in a circle - with Tentacles holding onto the ball in the middle. The end result was 12-4 to me, after doing 7 takeouts - including the mascot.

I think this matchup is terrible for Shark. Getting the ball off the Corsair murder ball is just so difficult, and he has to do half of my work for me by feeding me his models to do so.

So, it's three matches and three wins! I have done much better than I expected, so already I am pretty happy. :D

Match 4: Corsair vs Pin Vice


Fishermen: Corsair, Tentacles, Angel, Hag, Jac, Gutter
Hunters: Pin Vice, Mother, Compound, Hoist, Locus, Ratchet


Fourth game was against Wolfgang Weber from Austria.





I was getting the fight I was dreading - I have hardly played against Engineers. I think I haven't had any games since last year. I know they are good and a rough matchup for Fishermen. So I let blogging be blogging, took no pictures and focused 100% on the game.

My opponent got a good setup with Hoist and Ratchet behind a wall shooting things away, preventing drags, and I was not careful to keep my models 3" away from each other, taking a lot of damage that I should not have taken. Also, Pin Vice is quite the monster when she goes in with Tooled Up and Deletion. When I have played against her before it has been more football, but this setup was all damage and tanking.



I got Hag, Gutter and Tentacles taken out landing behind 0-5, before I scored with Angel and took out Ratchet going to 6-5. Pin Vice then scored a goal, there was one more takeout on each side, and then Tentacles again. I ended up losing 12-9 in the end, after Wolfgang had timed out.

It was extremely close, his only possible takeout at the end was Tentacles - who I forgot to heal back up. If I had not messed that move up then it's likely that I would have won on activations. But hey, with only two minutes left it gets hard to remember everything!

Wolfgang played an excellent game, and went on to win the entire tournament. Nicely done!

Match 5: Corsair vs Theron


Fishermen: Corsair, Tentacles, Angel, Hag, Jac, Gutter
Hunters: Theron, Fahad, Chaska, Egret, Jaecar, Zarola

Last game was against  Jan Geric from Slovenia.

I am totally exhausted now. The Engineer match was really hard and went to time, and the next game was starting right away. My opponent Jan was kind enough to suggest I take a 10 minute break before we start the final match. Thanks Jan, I needed that! :D




I got an early takeout by using the Hag legendary and Fisher's Reel to get Corsair into position to drag. But, I got to see how ridiculously hard Jaecar hits when all the debuffs are stacked. I missed a critical 2 dice Blind, which allowed Jaecar a charge on Corsair, and then he spiked like mad - rolling one single 1 with all his attacks, he rolled 28 dice or something. This was exactly enough damage to take out Corsair.

I thought I was way ahead, and suddenly things were pretty even again!

There was a lot of crazyness with dodges, Pinned, Goad, pushes and so on to get things into the right places. Jan did a great job trying to make things hard for me.




The match ended with Corsair himself landing the decisive goal, on a 3 dice kick needing 5+ to hit. If I had failed then Angel would definitely have died on the next activation. In the end, luck was on my side, and I won 12-10.




Post Mortem

I am happy with how this all turned out. Going 4-1 and placing 4th was definitely better than I had expected!

It was a really great tournament. Well organized, and friendly people all around. I can recommend making the trip, and Budapest is a really nice destination too!

Afterwards we went out for some well deserved steak and beer at Stex House.

After that the vacation continued... here my son is steering some bike-car thing we hired out on Magaret Island, dodging pedestrians and buses.

We biked around, looked at the ruins, and spent a day relaxing and swimming at the pools there.




I hope to be back next year!

tirsdag 14. november 2017

Guild Ball (#32): ClogCon 2017 Shark vs Pin Vice - Nice Rolls There Shark

After the ClogCon 2017 Guild Ball Tournament is over, I have yet another crack at taking out Martin. This time, I bring Shark against Pin Vice, haven't tried a game against her before.

Fishermen


Just the box.

Shark
Salt
Angel
Greyscales
Kraken
Siren

Engineers


Pin Vice
Mother
Colossus
Hoist
Velocity
Ratchet


I kick off (boo) with Shark. My Plots are Brace for Impact, Field Dressing, and Wingback.

Turn 1

Shark: 5, Salt: 1, Angel: 1, Greyscales: 1, Kraken: 1, Siren: 3

I figure that maybe Shark can get the ball off Velocity. I should really have given him 6.




Shark actually does manage it! I need 6'es to hit, but manage a Stagger on the charge to get her down to 5+ defense. and then two Tackles. The ball ends up being passed to Greyscales. I am 3-0 on momentum and win the initiative. Great start!

Turn 2


My plan here is to score with Greyscales in the first activation, and then see if I can steal the ball back with Shark or Angel.

Shark: 6, Angel: 2, Greyscales: 4




Crazy turn. First, Greyscales taps it in.



The ball gets passed up to Pin Vice, who also scores. Siren also goes down. 8-6 to the Fishermen. I just need one more goal! Then I manage to get the ball to Angel, who scores again! 8-4 to the Fishermen!



Turn 3


You have one job, Shark! I need to get hold of the ball with Shark and get it to Greyscales or Angel.

Shark: 6, Angel: 2, Greyscales: 2, Salt: 1, Siren: 3





Don't remember exactly what happened first, but Colossus ends up with the ball. Shark goes in and needs to generate one single momentum, so that he can get up if knocked down on the counterattack. I roll 4 1's and get 0 net hits. Colossus rolls a knockdown on the counter-attack, and Shark falls on his ass with 4 unspent influence.

Possibly a misplay by me, maybe I should have charged, but 3 hits on 2+ should really be doable.





Colossus scores, and Siren is taken out again. Another mistake by me to place her so close so that she could die. I lose again! 12-8 to the Engineers.

Post Mortem


Some terrible dice sealed the deal here, but I could easily have avoided getting Siren taken out twice, possibly giving me another chance to score next turn. This cannot stand, Martin, there will be a grudge match on BonesCon!


mandag 13. november 2017

Guild Ball (#28): GlogCon 2017 Tapper vs Ballista

The tournament organizer for Guild Ball, Martin, had brought an Engineers team that I wanted to play against. I was got totally beat up the last time I faced Ballista, time for another try!

Brewers

Tapper
Scum
Friday
Hooper
Spigot
Stave

Engineers


Ballista
Mother
Compound
Hoist
Ratchet
Velocity


My Plots are Composure, Field Dressing, and Who Are Ya? Tapper kicks and we begin.

Turn 1


Tapper: 3, Scum: 1, Friday: 3, Hooper: 1, Spigot: 1, Stoker: 4
Ballista: 3, Mother: 1, Compound: 0, Hoist: 4, Ratchet: 3, Velocity: 2






Shots from Ballista and rough ground slows me down... Stoker manages to set him on fire and deal some damage, though, taking him down to 13 already. Tapper is at 12.

Turn 2



Tapper: 3, Scum: 1, Friday: 3, Hooper: 1, Spigot: 1, Stoker: 4
Ballista: 3, Mother: 1, Compound: 0, Hoist: 4, Ratchet: 3, Velocity: 2




Turn 3



Tapper: 6, Scum: 1, Friday: 0, Hooper: 1, Spigot: 1, Stoker: 4
Ballista: 2, Mother: 0, Compound: 2, Hoist: 4, Ratchet: 1, Velocity: 4

Velocity scores, and I take out Ballista. 4-2 to the Engineers.


Turn 4


Hooper takes out Velocity before she can activate. Stoker and Velocity are also taken out. 6-6 now!




Hoist gets the ball off Spigot, and then Ballista scores a legendary goal. 10-6 to the Engineers!




I time out at this point, and it is over! Final score is 12-6!

Post Mortem



The Engineers have a huge toolbox. Good control, good at getting the ball, a ton of defensive abilities. I definitely need more games against this! Martin is clearly a very good player, I need more practice if I am going to beat him.


torsdag 12. oktober 2017

Guild Ball October Cup (#6): Brewers vs Engineers (4/4)

I have Warmachine with Amund many times before, and I know him to be a skilled and strategic player. I braced myself for a tough match! He brought Engineers, which I have also not played before. They seem pretty tough, with high defense and high armor, ranged attacks, and also some nimble Mechanika. Many of the players ignore the first instance of negative status effects, which can be annoying with all my pushes and knockdowns.

Brewers



Tapper (Captain)
Scum (Mascot)
Friday
Hooper
Spigot
Stave

Engineers


Ballista (Captain)
Mainspring (Mascot)
Colossus
Hoist
Ratchet
Velocity

Round 1


I try to copy my previous opponent's clever play by putting the ball behind rough terrain. But, of course, Amund has anticipated my ploy. Colossus ignores rough terrain... I get controlled pretty bad by knockbacks and rough terrain AOEs. The balled is passed to Velocity who zooms up the board. I move Spigot in her direction to see if anything can be done.




Round 2


At this point I am clearly struggling.




Velocity easily scores a goal. I get the ball on to the side where the Engineers has few players. Spigot scores a goal.




Round 3


Tapper, Friday and Stave are taken out. By using enough momentum Rocket is able to stand up, dodge, run, and use his Legendary Play to shoot the ball straight through all my guys.




12-4 to the Engineers! I was totally outplayed this match, this was not even close. At least now I have seen many of their abilities.  I have to really get the buff chain going to be able to punch through this, and be careful with the spacing so that I don't get several models caught in AOEs.

That's all! I have also written a Post Mortem.