tag:blogger.com,1999:blog-4580601287383436968.post6524294512571863983..comments2023-03-21T00:27:18.583-07:00Comments on Lightning Shroud: Guild Ball (#30): ClogCon 2017 Match 2: Brewers vs AlchemistsChristian Tellefsenhttp://www.blogger.com/profile/16203029949516325371noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4580601287383436968.post-79029470740062010872017-11-14T07:13:54.274-08:002017-11-14T07:13:54.274-08:00Thanks! Let's play some more games! :DThanks! Let's play some more games! :DChristian Tellefsenhttps://www.blogger.com/profile/16203029949516325371noreply@blogger.comtag:blogger.com,1999:blog-4580601287383436968.post-80738530005602158412017-11-14T00:37:20.023-08:002017-11-14T00:37:20.023-08:00Think we need to talk more about how much the unio...Think we need to talk more about how much the union choice matters for Alchemists and how it changes their game. Decimate and Katalyst creates a very different game than Harry/Katalyst as I'm sure you noticed :p<br /><br />Another point is to allocate to force activations, I often see a model that is allocated nothing as a player I don't need to even consider, Tapper on nothing can be ignored. Tapper on even 2 means you need to activate models to take him out now. Wait and you'll have two people on their bums and costing the opponent at least a momentum to stand them up. In the case of Katalyst it also means removing his fire state as that comes online at the end and start of the turn, not during the turn at any point. The only way to rekindle him is then Mercury for 2 inf as the other option, Harry, isn't on the table.<br /><br />Tapper also have though hide, so he'd more than likely survive one models activation as well unless he's been overcomitted alone to the scrum being ganged-up on by half the guild. If that's the case we also need to talk :p <br /><br />Anyhow, good game and it'll be fun to see the dirty tricks you bring back! Congrats on your 3rd place!Lhelhttps://www.blogger.com/profile/07914599927657839850noreply@blogger.com